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General Tabletop Discussion
*TTRPGs General
A problem with the miniatures industry.
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<blockquote data-quote="Sacrosanct" data-source="post: 7834732" data-attributes="member: 15700"><p>In order for it to be even remotely achievable, you have to have the ability to produce many minis in a short amount of time. Your 3D printer in your home isn't going to cut it if you have 10,000 minis to create and ship due to backers. </p><p></p><p>So that means contracting out to a company to produce them, which is probably going to mean China. As someone who has run a successful kickstarter and has also had to do a large print run of a game made in China, there are significant costs involved. It was an $800 fee just to get the stuff accepted past customs (not counting actual production costs, shipping costs, or development costs).</p><p></p><p>Reaper has done many hugely successful kickstarters for their minis. Over $2 million dollars a kickstarter. But they don't see much profit on that. It almost all goes into overhead and production costs.</p><p></p><p>So either you hope for not many backers, or you hope backers are willing to wait a year for their minis after the KS finishes, or you hope there are so many backers that you can offset the costs for doing a massive production run.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7834732, member: 15700"] In order for it to be even remotely achievable, you have to have the ability to produce many minis in a short amount of time. Your 3D printer in your home isn't going to cut it if you have 10,000 minis to create and ship due to backers. So that means contracting out to a company to produce them, which is probably going to mean China. As someone who has run a successful kickstarter and has also had to do a large print run of a game made in China, there are significant costs involved. It was an $800 fee just to get the stuff accepted past customs (not counting actual production costs, shipping costs, or development costs). Reaper has done many hugely successful kickstarters for their minis. Over $2 million dollars a kickstarter. But they don't see much profit on that. It almost all goes into overhead and production costs. So either you hope for not many backers, or you hope backers are willing to wait a year for their minis after the KS finishes, or you hope there are so many backers that you can offset the costs for doing a massive production run. [/QUOTE]
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