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D&D Older Editions
A proposal for replacing the 4e combat/powers framework with the 13th Age one.
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<blockquote data-quote="Tony Vargas" data-source="post: 6795466" data-attributes="member: 996"><p>Too bad you never got to see Wrecan's SARN-FU on the wizard's board. It let you run 4e TotM a bit like 13A does.</p><p></p><p>You can also run 4e TotM as is. The blocky 'square fireball' effect of the grid and simple counting of diagonals actually makes tracking relative positioning and who's in what AE pretty easy, even in 3D battles, compared to more granular or geometrically 'accurate' systems. </p><p></p><p>Otherwise, what you have looks fine. I'd maybe make conversions a little less mathy, not worrying so much about whether an effect targets 1d4+1 vs 1d4+2 targets. Maybe just:</p><p></p><p>Burst 1/Blast 3: 1d3 </p><p>Burst 2/Blast 5: 1d4</p><p>Burst 3+/Blast 10: 1d6 </p><p></p><p>Also get used to 5 movement vs 7 not mattering. Shifting probably shouldn't require that save, but the distance could let you escape from more opponents or from one with threatening reach. That kinda thing. </p><p>You're going to lose some granularity, but it won't make a big difference.</p><p></p><p>Also consider adopting the 13A 'Escalation Die' mechanic. Slightly discourages annoying 'Novas' and helps speed up longer combats.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6795466, member: 996"] Too bad you never got to see Wrecan's SARN-FU on the wizard's board. It let you run 4e TotM a bit like 13A does. You can also run 4e TotM as is. The blocky 'square fireball' effect of the grid and simple counting of diagonals actually makes tracking relative positioning and who's in what AE pretty easy, even in 3D battles, compared to more granular or geometrically 'accurate' systems. Otherwise, what you have looks fine. I'd maybe make conversions a little less mathy, not worrying so much about whether an effect targets 1d4+1 vs 1d4+2 targets. Maybe just: Burst 1/Blast 3: 1d3 Burst 2/Blast 5: 1d4 Burst 3+/Blast 10: 1d6 Also get used to 5 movement vs 7 not mattering. Shifting probably shouldn't require that save, but the distance could let you escape from more opponents or from one with threatening reach. That kinda thing. You're going to lose some granularity, but it won't make a big difference. Also consider adopting the 13A 'Escalation Die' mechanic. Slightly discourages annoying 'Novas' and helps speed up longer combats. [/QUOTE]
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A proposal for replacing the 4e combat/powers framework with the 13th Age one.
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