Malin Genie
First Post
As heal not only repairs hp damage but ability drain, insanity, poison, disease, etc I always thought that it was kind of liniting that harm only focused on hp damage.
I was playing around with the idea that Harm could inflict poison (as the poison spell), disease (as the contagion spell,) blindness, deafness, insanity (as the respective spells) or inflict hp damge (6d8 + caster level, maximum 30, in line with the inflict wounds progression.)
None of these effects would grant a save, but the caster has to choose which one to inflict.
Now, in commentary on your person/monster idea I have to agre with previous posters that it feels a little artificial (I note that the spells whch make person/monster distinctions are generally enchantment spells like Hold, Dominate....), but more importantly doesn't really redress the balance issue of the spell itself. It still leaves it as a "no save and lose (nearly) all your hp."
I was playing around with the idea that Harm could inflict poison (as the poison spell), disease (as the contagion spell,) blindness, deafness, insanity (as the respective spells) or inflict hp damge (6d8 + caster level, maximum 30, in line with the inflict wounds progression.)
None of these effects would grant a save, but the caster has to choose which one to inflict.
Now, in commentary on your person/monster idea I have to agre with previous posters that it feels a little artificial (I note that the spells whch make person/monster distinctions are generally enchantment spells like Hold, Dominate....), but more importantly doesn't really redress the balance issue of the spell itself. It still leaves it as a "no save and lose (nearly) all your hp."