Jd Smith1
Hero
I get the concept: If you move around, that delays your future actions within the combat sequence. Actually rather realistic.
I imagine it works OK in fantasy, but in a setting with firearms, there will be more movement.
But how do you keep track of it? Bob has the high DEX, but he moves to get a flanking shot, dropping his DEX count, and basically stopping him and letting others go.
Given that the system is pretty deadly, you're not going to want to just stand in the open and shoot it out, so it sounds as if the bookkeeping of the order of actions is going to be a major hassle.
Anyone have any insight on this?
I imagine it works OK in fantasy, but in a setting with firearms, there will be more movement.
But how do you keep track of it? Bob has the high DEX, but he moves to get a flanking shot, dropping his DEX count, and basically stopping him and letting others go.
Given that the system is pretty deadly, you're not going to want to just stand in the open and shoot it out, so it sounds as if the bookkeeping of the order of actions is going to be a major hassle.
Anyone have any insight on this?