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General Tabletop Discussion
*Pathfinder & Starfinder
A question for DMs more experienced than myself - aka everyone
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<blockquote data-quote="jydog1" data-source="post: 5144807" data-attributes="member: 48156"><p>Thanks to everyone for the advice and support - both are much appreciated. I do think I'll give it a try, and hopefully the shop will let me take one of the mods home to study/MYRE a few days ahead of time. The usual 8-16 people show up so I should be in decent hands.</p><p></p><p></p><p></p><p>1) I completely agree with the loose interpretation of rules. If one of the players wants to to a handspring off the fighter's shoulders, grab on a low-hanging prisoner's cage and swing over the front line to land a resounding kick in the evil overlord's face, then I am going to say screw squares of movement and come up with the appropriate skill rolls. Most of these people have been through every LFR mod at least once at this point, so trying new stuff is something I want to encourage. I usually run Inspectres so I'm kind of used to clever players coming up with fun ideas to battle the forces of evil (that they've created themselves).</p><p></p><p>2) Right on board with you with making the players sing for their supper. The first mod I played the Dm would accept the 'I make a diplomacy roll' approach and that kind of bummed me out, but most others give you a bonus or minus depending on how well you actually do before the roll. I plan on using that mindset, especially with assisting. </p><p></p><p>Thanks again, everyone. My schedule is such I may not get a chance to do this for a bit, but I'll let you know how it goes when I do. I'll keep checking for more advice as well.</p></blockquote><p></p>
[QUOTE="jydog1, post: 5144807, member: 48156"] Thanks to everyone for the advice and support - both are much appreciated. I do think I'll give it a try, and hopefully the shop will let me take one of the mods home to study/MYRE a few days ahead of time. The usual 8-16 people show up so I should be in decent hands. 1) I completely agree with the loose interpretation of rules. If one of the players wants to to a handspring off the fighter's shoulders, grab on a low-hanging prisoner's cage and swing over the front line to land a resounding kick in the evil overlord's face, then I am going to say screw squares of movement and come up with the appropriate skill rolls. Most of these people have been through every LFR mod at least once at this point, so trying new stuff is something I want to encourage. I usually run Inspectres so I'm kind of used to clever players coming up with fun ideas to battle the forces of evil (that they've created themselves). 2) Right on board with you with making the players sing for their supper. The first mod I played the Dm would accept the 'I make a diplomacy roll' approach and that kind of bummed me out, but most others give you a bonus or minus depending on how well you actually do before the roll. I plan on using that mindset, especially with assisting. Thanks again, everyone. My schedule is such I may not get a chance to do this for a bit, but I'll let you know how it goes when I do. I'll keep checking for more advice as well. [/QUOTE]
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A question for DMs more experienced than myself - aka everyone
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