Lanefan
Victoria Rules
No; and that plays in to my point.How is it being challenged?
Is there a RPG that you can site that does not allow a player to give characterization and personality to their character?
And in so doing you've abdicated the agency the game gives you (or, more correctly, chosen to ignore it) over your character's personality, mannerisms, etc. Fine if you want to do so, but to then turn around and say that the agency you're ignoring doesn't really count as agency is a bit rich.I don't think that this was dismissed as meaningless to the experience of the game.....indeed, many people may play solely for this purpose. But is it something that some games allow and some do not? Or is it simply safe to accept this as a baseline of playing a RPG?
It's not that it isn't a valid part of the game.....it's that it is not a necessary part of the game as it relates to agency. As was stated, if I'm playing in an old school dungeon crawl Gygaxian game, and I never once emote for my character or speak in character or describe my character's emotional state or any of that, I nevertheless have agency to direct my PC through the game, and choose my actions accordingly, treating my PC entirely as a pawn.
That this level of agency is (for all intents and purposes) universal across RPGs is irrelevant. It's still agency.