AbdulAlhazred
Legend
OK, so there are two possiblities about my character. Either I have some sort of established notion of 'piety' or other character trait that would lead me to make the move 'Respect the Moon Goddess' or I don't. If I do then it either came about purely by chance WRT this encounter, or it was planned with this eventuality in mind (due to some foreknowledge by the player of what the GM was planning).Doesn't matter if you personally find it hard to say...it gives a pre-scripted response to my input.
Yes you expressed how you felt about there only being one type of agency earlier in the thread and yet here we are with meaningful choice that can be acted upon and because it has a pre-scripted response dependent upon the action chosen you seem to be claiming it's not "real" agency. I want to avoid going to internet definitions and yet the actual definition of agency makes no distinction in pre-scripted vs. freeform. That is wholly a differentiator that you prefer so either you have to accept that pre-scripted results have no bearing on forms of agency or you are by your own admission differentiating types of agency... which is it?
The meaningful choice is to play up (leverage) or not play up (not leverage or leverage something else) the characterization of piety to the Moon goddess. Its a meaningful choice because it changes the game state and choosing to leverage another aspect of your characters personality or characterization could change it in a different way. Again I see inklings of preference in your reply. the fact that you are not aware of whether agency will be available through a choice at some future nebulous time has no bearing on the fact that in the moment we are speaking to in the example above agency and meaningful choice are exhibited through characterization and leveraging of said characteristics in the fictional space.
So, either I picked the trait and got luck that it was applicable to something - I see no agency here, it is just luck. Or I picked the trait because the GM's story made it useful and I knew that - Again no agency, I'm just responding to queues. Or thirdly I didn't pick it, in which case how my character acts is purely based on what I think will work in this situation. Here I have agency, but I'm just reacting. Sure, I could say "damn the drow, your Goddess rots! and fireball them." That seems like mostly a tactical choice which is explained 'after the fact' by some RP color. I don't see RP being strongly tied to where things go from here, pawn stance would work as well.
Again, this all assumes that the GM's choice of elements here came before anything the player did or expressed. If the player made her character a Moon Goddess worshipper and then used Discern Realities to make something about the drow position useful to her (one of the DR options) and the GM responded with the Moon Goddess thing, NOW I see real high level agency! The player wanted Moon Goddess stuff to matter, and she got it!