AbdulAlhazred
Legend
Yes, I agree. It is a different context. You might even make that argument now and then in DW itself.An answer everything here is exactly as it seems might be boring in many contexts, but in the context of solving a mystery might actually be helpful- and thus provide a +1 forward.
Right, so maybe a move would be "Question the Witnesses". Another move might be "Analyze the Evidence" or something like that (for doing forensics or Holmes-style super acute observation). Then we get into the more nitty gritty details of how that would work, but we need to first establish the overall conceptual ground rules of our hypothetical game a bit better.In any event, in a mystery game of the sort Bedrockgames was describing we might be looking at different questions - eg he had the PCs asking the bystanders what they saw. This would be a version of what happened here recently?
I think if this discussion were to go further it would have to, as I told @Aldarc, both establish a specific conceptual approach, and then get into the nitty gritty of an actual implementation.