Bedrockgames
I post in the voice of Christopher Walken
The player should be able to say THIS is how I want to address this challenge. The GM should be able to then make that idea as logical as any solution can be.
And since it’s all made up, he can do that.
The more often you unilaterally say no to them, the less true this is, and the more the players are just the protagonists in the GM’s story.
In my games the players can always say how they want to address a challenge. They can't say how that pans out, and they can't invent adventure details. But they can do whatever they want within the setting.
I definitely don't see myself creating a story for the players. And I don't see the players creating one either. You aren't wrong if that is how you see the game and how you play it, but it just isn't how I tend to think of running an adventure.
I understand that for you, enjoyment of play comes from contributing creatively to the setting. That is fine. I don't object to that. I even said I had fun doing it the hill folk way (which fit my style because it still felt very much like I was there to me but it also captured the intimate drama that you used to see in tv miniseries like I, Claudius). But for me, in a typical campaign, I rather enjoy the traditional line between players and GM (and I don't see it as being as limiting as you seem to find it).