@Bedrockgames,
you suggested that exchanges between you and
@Manbearcat be closed down, to which he agreed, and now here (and a few posts earlier when you indirectly address him), you seem unable to stop yourself from jumping in with one (or two) last word(s). Do you not see why it becomes frustrating interacting with you?
I add that this mirrors your claims of not being opposed to (much) analysis with subsequent repeated posts decrying the ills of analysis (see our earlier exchanges on this subject).
Well, it was a parting remark, and not a negative one. Just a point of clarification based on something I saw he posted (and I didn't quote him, but just mentioned him by name instead). Also, whether he and I interact is between him and me. I think both of us are free to change our minds if we do see some positive exchanges arising (I've had experiences like that with posters, where I stop interacting, then interact after the tone shifts).
I don't know what to tell you about my views on analysis. I feel I have been clear about them. What can I say, I was interested in philosophy growing up and in logic, and in rhetoric, and while I see value in all three, I also understand one can be mislead by specious argumentation, adopt bad ideas by failing to catch a critical flaw in an argument's premise, etc. You can like analysis, but realize it has limits, and that it has things to be cautious about. And especially when it comes to games, you can also realize the limits of these kinds of conversations but still enjoy them and find beneficial things in them. It is just that what ultimately matters is table play---you can have the greatest playstyle argument or analysis in the world, wrapped in a perfectly pretty bow, but if it doesn't work in play, there is a problem. My points about analysis and online conversations isn't that they are all bad. They can be very good. They have helped me overcome issues around railroading for example in my own games. But online especially, they often lead to very extreme views (in a gaming sense, not in a political sense), where we avoid things we might like because we have a slightly imperfect model of gaming in our minds (one that may work great for conversation, and possibly even work for 80% of table play, but has areas where it falters in live play. One point I have been trying to make, that I think hasn't been noticed by everyone is one of the traps I fell into was in discussions around emersion and sandbox, I built up these rules and principles of gaming in my head (based on discussion and analysis) that were good for a lot of things but were too rigid in actual play. I also cut myself off from enjoying the very types of games folks like Pemerton are advocating. This is why it is was a revelation to me when I played Hillfolk and found it extremely immersive. I had great arguments, sound, battle tested arguments, for why it shouldn't be immersive, but that logic broke down in actual play because, while my arguments may have been sound, there were clearly either flaws I didn't see in the premises somewhere. The internet is very good at spreading valid arguments with flawed premises, and this was the point I was trying to make about the negatives of analysis. By all means engage in analysis, but when someone makes a valid argument about players creating dead orcs in the fiction when they swing a sword, that is when I pause and say, okay, even if I can't pinpoint it, clearly this argument has a problem because something in my bones is telling me this isn't true.
Another point is analysis of games is extremely hard to do. I've explained why in prior posts, regarding things like not liking an edition, identifying the suspected mechanical reason, but then wrongly extrapolating that reason to a general principle. And the reverse happens too (well you were fine with Barbarian rage but now daily martial powers bother you?)----again these things are often about the volume, the focus, the specifics, etc. and that very regularly gets overlooked in these discussions. I can ask you to tell me why you don't like chocolate ice cream (and perhaps you do like chocolate ice cream so just insert whatever flavor you dislike). You may be able to provide some subjective analysis of why. But I think there is a good chance those might just be initial impressions, not anything fundamental to your taste. And even if you hit on something, that might be largely dependent on context. So me saying well, you said you don't like the richness of chocolate flavor, but in this other post you declared your love for salmon, and that has a rich, omega fatty taste. Which is it sir?! Do you like richness in your food or do you not??!!!!??

----note there is a lot wrong here: richness is very subjective, I am possibly equivocating on richness when I talk about fish because richness applies to a wide variety of flavor components, and obviously the richness of chocolate is different from the richness of salmon.