A question of CR

Seravin

Explorer
Here's something that I've been pondering for awhile.

My players are just entering a city full of kuo-toa. A good portion of the kuo-toa are classed but most of them are under equipped for their level. For example, in the last skirmish they fought and killed a 10th level kuo-toan fighter.

By the books, it's CR12. But the KT only had a +2 equivalent magic sword, plus a normal shield - which is really about 80,000gp less then what it should have. It's like that throughout the city.

What I'm trying to figure out is how to modify the experience points gained. It's certainly at least 'Significantly less difficult' on the chart. But is it 'Half as difficult'?

Any ideas? Keep in mind that the above case was only one example. There are multiple enemy KT that fit the bill, including spell casters.

thanks,
 

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I'd drop their CR by 1 probably. Not a huge hit, but it shows they really weren't that much of a threat. Two would probably be more accurate, but then you are stealing a lot of XP from the PCs then and that's not fair.

Gariig
 

I'd drop the CR by 1 at most. It seems like you're calculating appropriate equipment according to the PC levels (a 12th lvl PC should have 88,000 gp), but NPCs get a lot less (27,000 gp at 12th lvl). So your 10th lvl KT was at 1/3 of it's expected equipment value, which isn't low enough to justify any larger a CR drop, IMO.
 


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