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A question on some game systems
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<blockquote data-quote="Tony Vargas" data-source="post: 7623043" data-attributes="member: 996"><p>Yep. RQ 3rd added sorcery. </p><p>The RQII I played had Battlemagic, which you just learned and spent POW to use. Battlemagic used a focus, like a lesser rune, that you needed to cast it, and your own POW. You could also get a Matrix, a magic item that 'knew' the battlemagic for you, and Power Crystals - drops of god's blood shed before time - that you could store POW in, then recover it, yourself, so you could use some battlemagic without depleting it (POW was the fuel for battle magic, and the attack stat, and the defense against it, so, yeah.) </p><p>Rune Magic, which you got by sacrificing POW, and was re-useable if a Priest or one-time as an Initiate [sblock="ooh, listen to me talk about an old character"]the character I played most was in the Black Fang Brotherhood, and specialized in stealth, high POW gave you a stealth penalty, so whenever he crossed that line, he'd sacrifice for the cult-special rune magic: Shattering, which was a nasty little attack spell, that he'd use, make a POW gain roll, and get the stealth penalty back - POW gain rolls weren't easy, it was just an ironic run of luck.[/sblock] </p><p>And, finally, there were Shamans who made deals with spirits and stored POW on the spirit plane, so they could far exceed the human max of 21.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7623043, member: 996"] Yep. RQ 3rd added sorcery. The RQII I played had Battlemagic, which you just learned and spent POW to use. Battlemagic used a focus, like a lesser rune, that you needed to cast it, and your own POW. You could also get a Matrix, a magic item that 'knew' the battlemagic for you, and Power Crystals - drops of god's blood shed before time - that you could store POW in, then recover it, yourself, so you could use some battlemagic without depleting it (POW was the fuel for battle magic, and the attack stat, and the defense against it, so, yeah.) Rune Magic, which you got by sacrificing POW, and was re-useable if a Priest or one-time as an Initiate [sblock="ooh, listen to me talk about an old character"]the character I played most was in the Black Fang Brotherhood, and specialized in stealth, high POW gave you a stealth penalty, so whenever he crossed that line, he'd sacrifice for the cult-special rune magic: Shattering, which was a nasty little attack spell, that he'd use, make a POW gain roll, and get the stealth penalty back - POW gain rolls weren't easy, it was just an ironic run of luck.[/sblock] And, finally, there were Shamans who made deals with spirits and stored POW on the spirit plane, so they could far exceed the human max of 21. [/QUOTE]
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