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A quick fix to improve the Monk's flexibility.
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<blockquote data-quote="Rune" data-source="post: 6049838" data-attributes="member: 67"><p>Discussed the current monk with my brother (who frequently plays monks--of various different styles). Our conclusion was that the Monk was kind of boring.</p><p></p><p>Because monks don't get to choose a maneuver until fourth level, and then only a handful over the course of 10 levels, all monks will pretty much look the same.</p><p></p><p>We did see an easy solution, though. Because expertise dice scale according to their own mechanic, it did not seem at all unbalancing to remove <em>Flurry of Blows</em> and <em>Step of the Wind</em> and instead let the Monk choose two maneuvers at level 1.</p><p></p><p>This would go a long way toward diversifying the class and allowing for multiple styles of monk.</p><p></p><p>(Of course the Monk still needs a good reaction maneuver to help emulate a soft style, but that's another discussion, entirely).</p></blockquote><p></p>
[QUOTE="Rune, post: 6049838, member: 67"] Discussed the current monk with my brother (who frequently plays monks--of various different styles). Our conclusion was that the Monk was kind of boring. Because monks don't get to choose a maneuver until fourth level, and then only a handful over the course of 10 levels, all monks will pretty much look the same. We did see an easy solution, though. Because expertise dice scale according to their own mechanic, it did not seem at all unbalancing to remove [i]Flurry of Blows[/i] and [i]Step of the Wind[/i] and instead let the Monk choose two maneuvers at level 1. This would go a long way toward diversifying the class and allowing for multiple styles of monk. (Of course the Monk still needs a good reaction maneuver to help emulate a soft style, but that's another discussion, entirely). [/QUOTE]
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A quick fix to improve the Monk's flexibility.
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