A quick look at Starship Construction

Morrus

Well, that was fun
Staff member
STARSHIP CONSTRUCTION & CUSTOMIZATION

The default civilian starship models in this rulebook do not have any shields, weapons, or armor, and have basic engines, computers, and sensors. The excess space beyond engines, basic living quarters, and a bridge/cockpit is given over to cargo space, indicated in the equipment list by the ship's available Cargo Units.

Cargo space can be sacrificed for additional amenities or equipment, especially on military vessels. Below are some common starship customization options.

Starship construction is a technical process, and is designed for those players who enjoy ducking into the nuts and bolts of the system and tinkering. Most captains simply purchase a ship, and perhaps have the engines upgraded; however, spending time on optimizing a starship design can be very rewarding to those so inclined. This section, therefore, is detailed and sometimes complex in nature, with many inter-relating figures and components.

When designing a starship, the engineer will need to consider a whole range of factors. Every single component has its own specifications, quality, size, type, and model number; the engineer will choose a hull, command and control systems (computers, sensors, etc,), engines and power sources for both subluminal and FTL propulsion, weaponry, shields and point defences, armor, superstructure, plus scientific, medical and leisure faciities and crew accomodations. All of these things funnel down into a much more simple set of values for use in actual play.
For those GMs or players who wish to create deck plans for their vessels, one cargo unit is equal to four 5' squares (10' by 10').

ship_constructon_catalog.jpg
 

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I'm probably missing something obvious but... trying to create some small attack vessels (think x-wing and tie fighters) to try out the new starship combat rules. Hulls this small (class 1) have 1 cargo unit. Engines take up 1 CU. Does this mean there's no room for anything else? How many actual CU's can I pile onto a small starfighter?
 

The system doesn't yet handle tiny ships well. My intention is to create a Tiny size for components which will be less than 1CU (and a Colossal size for those Super Star Destroyers...) but for now I want to get the system right for the mid-range stuff.
 

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