Antikinesis
First Post
Hmmm... Overrun?mmu1 said:There might be a lot of situations in which it'd be reasonable for a DM to rule that you can move, open a door and keep on moving, but by the rules, you can't. (unless 3E Haste comes into play)

Let's say Bruiser the Barbarian decides to charge and attack a square that's, oh, how about 15 feet on the other of a door that's 15 feet away. He decides to "overrun" the door.
If the door is open, it lets him pass unheeded. If it's closed, the door blocks him. Now it's a trip attack on the door. Inanimate object, so the touch attack succeeds, and all that's left is a strength check. (I think the door would probably use the break DC, and may qualify for a +4 stability bonus, seeing as how it's mounted on hinges. A big door might get a size modifier, too.)
If the strength check succeeds, the door is "tripped", and Bruiser can continue his charge. If it fails, I don't think a counter-trip by the door would make sense, so Bruiser just suffers the penalty for a failed overrun (bounces back 5 feet).
How deep into house-fules (

(At least I didn't ask about readying an action before opening the door!

-AK