airwalkrr
Adventurer
It is no great secret that throughout every edition but 4th, dedicated spellcasters (in this sense any spellcaster which can eventually achieve 9th-level spells) are far and away more powerful than almost every other class. So this idea can apply to almost any edition but 4th (which is balanced nicely by giving everyone the exact same daily, encounter, and at-will abilities, which imho is boring, but 4e just isn't my system so I don't concern myself with it). The idea is this, stagger the gaining of new spell levels by all dedicated spellcasters by 1 level, and make the effect cumulative. So, for example. A wizard gains 2nd level spells at 4th level, 3rd level spells at 7th level, 4th level spells at 10th level, 5th level spells at 13th level, 6th level spells at 16th level, 7th level spells at 19th level, and then, if you can, you could continue the progression into epic levels if you like. The same applies to clerics, druids, etc.
So I have thought that this might more evenly distribute the power level of classes quite a bit, especially in systems like Pathfinder where the power of casters is boosted at lower levels (where they need it) but still ramps up into overdrive at higher levels (where they don't need it). Traditional thinking has always been that playing a high-level spellcaster is the reward for suffering through the low levels. But if you can increase caster power a bit to make them just as fun at lower levels, why not try to stagger their power curve a little at later levels to keep things on a more even keel?
So I have thought that this might more evenly distribute the power level of classes quite a bit, especially in systems like Pathfinder where the power of casters is boosted at lower levels (where they need it) but still ramps up into overdrive at higher levels (where they don't need it). Traditional thinking has always been that playing a high-level spellcaster is the reward for suffering through the low levels. But if you can increase caster power a bit to make them just as fun at lower levels, why not try to stagger their power curve a little at later levels to keep things on a more even keel?