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A radical solution for dealing with 4e grind - halve ALL HP
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<blockquote data-quote="Kunimatyu" data-source="post: 4764088" data-attributes="member: 22057"><p>I loved 4e right when it came out - a lot of 3.5's problems were fixed, it was easier for new players to grok the system, monsters were easier to run, etc. etc.</p><p></p><p>Then I noticed that 1-2 combats were taking 75%+ of the session time, and things got less fun. Players noted that combat often felt like chopping down a tree, where it took a lot of actions to take down an enemy.</p><p></p><p>One solution I've heard is to halve monster hp. I like the idea, but it by definition reduces the difficulty of the monster. Changing damage output, either from the PCs or the monsters, seems dicey too, because resistance and vulnerabilities key off of damage directly.</p><p></p><p>So how about this - <strong>halve monster hitpoints, but also halve PC hitpoints</strong>. Thoughts?</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 4764088, member: 22057"] I loved 4e right when it came out - a lot of 3.5's problems were fixed, it was easier for new players to grok the system, monsters were easier to run, etc. etc. Then I noticed that 1-2 combats were taking 75%+ of the session time, and things got less fun. Players noted that combat often felt like chopping down a tree, where it took a lot of actions to take down an enemy. One solution I've heard is to halve monster hp. I like the idea, but it by definition reduces the difficulty of the monster. Changing damage output, either from the PCs or the monsters, seems dicey too, because resistance and vulnerabilities key off of damage directly. So how about this - [B]halve monster hitpoints, but also halve PC hitpoints[/B]. Thoughts? [/QUOTE]
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A radical solution for dealing with 4e grind - halve ALL HP
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