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A radicial change: removing Divine casters and others
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<blockquote data-quote="The Blue Elf" data-source="post: 3205782" data-attributes="member: 11992"><p>Well, I can give you some idea's. I am not so good at making up idea's let me see what you have...</p><p></p><p></p><p></p><p></p><p>I do agree that Rangers spell casting ablitys should be removed. Paladin, Cleric, Druid, and Sorcerers eliminating class idea, I do agree with. It could be difficult too use Bards in the world you are creating might as well find that if they don't have there spell casting ablitys the are very much like a Rogue with no usefulness if your plan as a Bard as the main Rogue complex the in the game.</p><p></p><p></p><p></p><p>That is a good idea for one and for two they should also have useful feat like Disarm a person from longrange attack Ablity when they fire a range weapon targeting an Enemy by targeting Arms or hands too Disable them from attacking. </p><p></p><p></p><p></p><p></p><p> Like I said before If you plan to use them like gypse Characters very much like a Rogue with no usefulness, I think you might as well Rearange the Bard Class as the main Rogue complex Mechanic the in the game I might figure some way too make them useful. I can only tell you the Sneak Attack ablity could be good.</p><p></p><p></p><p>As in a Mastery of Weapons, or Hand to Hand Style combat for Monk Classes that a good idea?</p><p></p><p></p><p>As in Warrors they follow the same as the Fighter class. </p><p></p><p></p><p></p><p>It could work unless you make some restrictions too the Fighter class Mechanic I really think you should try making a class template too see if that for making diffirent fighter stlye classes.</p><p></p><p></p><p>How about Psionic could be added too the specialist classes for a Wizard but you have too make difftrent temples for Specialization of those classes which might give them some Restrictions.Dragon Shamans, I think you should try Dragon Riders as another idea, Shamans making them the Druid Complex Mechanic in the game might be difficult to be used. I don't knowm how about Renaming classes from Mage Blade too Mage Knight, and create a template for that.</p><p></p><p></p><p>Well you can check it out in the old 3.0 Prestege classes from <strong><span style="color: White">Masters of the Wild: A Guidebook to Barbarians, Druids and Rangers</span></strong> they have some Prestege classes that might give you some ideas or create made up classes.</p><p></p><p></p><p></p><p></p><p></p><p>It could be hard too make Bards fit them into a role of the game....</p><p></p><p>I like that idea, Elemental Magic for Shamans it could balance the Magic which only Shamans can use it.You might have too consider giving some restrictions apply too Wizards in the game just in case.</p><p></p><p></p><p></p><p>I don't know about healing skills Spells you could use Potions or <span style="color: DarkRed"><strong>Salve</strong></span> which is a An analgesic or medicinal ointment which is the only way to heal in the game as an Idea.</p><p></p><p></p><p></p><p>Its a good start, but all you need now is a Histroy.</p></blockquote><p></p>
[QUOTE="The Blue Elf, post: 3205782, member: 11992"] Well, I can give you some idea's. I am not so good at making up idea's let me see what you have... I do agree that Rangers spell casting ablitys should be removed. Paladin, Cleric, Druid, and Sorcerers eliminating class idea, I do agree with. It could be difficult too use Bards in the world you are creating might as well find that if they don't have there spell casting ablitys the are very much like a Rogue with no usefulness if your plan as a Bard as the main Rogue complex the in the game. That is a good idea for one and for two they should also have useful feat like Disarm a person from longrange attack Ablity when they fire a range weapon targeting an Enemy by targeting Arms or hands too Disable them from attacking. Like I said before If you plan to use them like gypse Characters very much like a Rogue with no usefulness, I think you might as well Rearange the Bard Class as the main Rogue complex Mechanic the in the game I might figure some way too make them useful. I can only tell you the Sneak Attack ablity could be good. As in a Mastery of Weapons, or Hand to Hand Style combat for Monk Classes that a good idea? As in Warrors they follow the same as the Fighter class. It could work unless you make some restrictions too the Fighter class Mechanic I really think you should try making a class template too see if that for making diffirent fighter stlye classes. How about Psionic could be added too the specialist classes for a Wizard but you have too make difftrent temples for Specialization of those classes which might give them some Restrictions.Dragon Shamans, I think you should try Dragon Riders as another idea, Shamans making them the Druid Complex Mechanic in the game might be difficult to be used. I don't knowm how about Renaming classes from Mage Blade too Mage Knight, and create a template for that. Well you can check it out in the old 3.0 Prestege classes from [B][COLOR=White]Masters of the Wild: A Guidebook to Barbarians, Druids and Rangers[/COLOR][/B] they have some Prestege classes that might give you some ideas or create made up classes. It could be hard too make Bards fit them into a role of the game.... I like that idea, Elemental Magic for Shamans it could balance the Magic which only Shamans can use it.You might have too consider giving some restrictions apply too Wizards in the game just in case. I don't know about healing skills Spells you could use Potions or [COLOR=DarkRed][B]Salve[/B][/COLOR] which is a An analgesic or medicinal ointment which is the only way to heal in the game as an Idea. Its a good start, but all you need now is a Histroy. [/QUOTE]
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