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General Tabletop Discussion
*Pathfinder & Starfinder
a Ranger/Scout merged variant
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<blockquote data-quote="GlassJaw" data-source="post: 3916497" data-attributes="member: 22103"><p>I'm working on a 3.75 ruleset myself and one thing I wanted to tweak was the ranger. I'm getting rid of the animal companion and opening up the options for the class in general. </p><p></p><p>And while I like the Scout class, I also feel it takes too much away from the Rogue. However, I definitely feel the Scout has some things that the Ranger should have. Here's my merger of the two classes:</p><p></p><p>Keeps 3.5 Ranger HD, skills, saves, and spell progression.</p><p></p><p>[CODE]</p><p>1st Favored enemy or skirmish, Track, wild empathy</p><p>2nd Bonus feat</p><p>3rd Trackless step</p><p>4th Fast movement +10 ft.</p><p>5th Favored enemy or skirmish</p><p>6th Bonus feat</p><p>7th Woodland stride</p><p>8th Swift tracker</p><p>9th Evasion</p><p>10th Favored enemy or skirmish, bonus feat</p><p>11th Fast movement +20 ft.</p><p>12th Camouflage</p><p>13th </p><p>14th Bonus feat</p><p>15th Favored enemy or skirmish</p><p>16th </p><p>17th Hide in plain sight</p><p>18th Bonus feat</p><p>19th </p><p>20th Favored enemy or skirmish</p><p>[/CODE]</p><p></p><p>At levels 1, 5, 10, 15, and 20, the ranger can choose either the favored enemy or skirmish (+1d6, +1 AC) ability. He may choose a different one each time and the effects stack as normal.</p><p></p><p><strong>Bonus Feats</strong> - must meet all prerequisites for any bonus feat chosen</p><p>Blind-Fight</p><p>Dodge</p><p>Endurance</p><p>Far Shot</p><p>Gr TWF</p><p>Great Fortitude</p><p>Imp Precise Shot</p><p>Imp TWF</p><p>Iron Will</p><p>Lightning Reflexes</p><p>Manyshot</p><p>Mobility</p><p>Point Blank Shot</p><p>Precise Shot</p><p>Quick Draw</p><p>Rapid Reload</p><p>Rapid Shot</p><p>Run</p><p>Shot on the Run</p><p>Skill Focus</p><p>Spring Attack</p><p>Track</p><p>Two-Weapon Fighting</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 3916497, member: 22103"] I'm working on a 3.75 ruleset myself and one thing I wanted to tweak was the ranger. I'm getting rid of the animal companion and opening up the options for the class in general. And while I like the Scout class, I also feel it takes too much away from the Rogue. However, I definitely feel the Scout has some things that the Ranger should have. Here's my merger of the two classes: Keeps 3.5 Ranger HD, skills, saves, and spell progression. [CODE] 1st Favored enemy or skirmish, Track, wild empathy 2nd Bonus feat 3rd Trackless step 4th Fast movement +10 ft. 5th Favored enemy or skirmish 6th Bonus feat 7th Woodland stride 8th Swift tracker 9th Evasion 10th Favored enemy or skirmish, bonus feat 11th Fast movement +20 ft. 12th Camouflage 13th 14th Bonus feat 15th Favored enemy or skirmish 16th 17th Hide in plain sight 18th Bonus feat 19th 20th Favored enemy or skirmish [/CODE] At levels 1, 5, 10, 15, and 20, the ranger can choose either the favored enemy or skirmish (+1d6, +1 AC) ability. He may choose a different one each time and the effects stack as normal. [B]Bonus Feats[/B] - must meet all prerequisites for any bonus feat chosen Blind-Fight Dodge Endurance Far Shot Gr TWF Great Fortitude Imp Precise Shot Imp TWF Iron Will Lightning Reflexes Manyshot Mobility Point Blank Shot Precise Shot Quick Draw Rapid Reload Rapid Shot Run Shot on the Run Skill Focus Spring Attack Track Two-Weapon Fighting [/QUOTE]
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a Ranger/Scout merged variant
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