GlassJaw
Hero
I'm working on a 3.75 ruleset myself and one thing I wanted to tweak was the ranger. I'm getting rid of the animal companion and opening up the options for the class in general.
And while I like the Scout class, I also feel it takes too much away from the Rogue. However, I definitely feel the Scout has some things that the Ranger should have. Here's my merger of the two classes:
Keeps 3.5 Ranger HD, skills, saves, and spell progression.
At levels 1, 5, 10, 15, and 20, the ranger can choose either the favored enemy or skirmish (+1d6, +1 AC) ability. He may choose a different one each time and the effects stack as normal.
Bonus Feats - must meet all prerequisites for any bonus feat chosen
Blind-Fight
Dodge
Endurance
Far Shot
Gr TWF
Great Fortitude
Imp Precise Shot
Imp TWF
Iron Will
Lightning Reflexes
Manyshot
Mobility
Point Blank Shot
Precise Shot
Quick Draw
Rapid Reload
Rapid Shot
Run
Shot on the Run
Skill Focus
Spring Attack
Track
Two-Weapon Fighting
And while I like the Scout class, I also feel it takes too much away from the Rogue. However, I definitely feel the Scout has some things that the Ranger should have. Here's my merger of the two classes:
Keeps 3.5 Ranger HD, skills, saves, and spell progression.
Code:
1st Favored enemy or skirmish, Track, wild empathy
2nd Bonus feat
3rd Trackless step
4th Fast movement +10 ft.
5th Favored enemy or skirmish
6th Bonus feat
7th Woodland stride
8th Swift tracker
9th Evasion
10th Favored enemy or skirmish, bonus feat
11th Fast movement +20 ft.
12th Camouflage
13th
14th Bonus feat
15th Favored enemy or skirmish
16th
17th Hide in plain sight
18th Bonus feat
19th
20th Favored enemy or skirmish
At levels 1, 5, 10, 15, and 20, the ranger can choose either the favored enemy or skirmish (+1d6, +1 AC) ability. He may choose a different one each time and the effects stack as normal.
Bonus Feats - must meet all prerequisites for any bonus feat chosen
Blind-Fight
Dodge
Endurance
Far Shot
Gr TWF
Great Fortitude
Imp Precise Shot
Imp TWF
Iron Will
Lightning Reflexes
Manyshot
Mobility
Point Blank Shot
Precise Shot
Quick Draw
Rapid Reload
Rapid Shot
Run
Shot on the Run
Skill Focus
Spring Attack
Track
Two-Weapon Fighting