evildmguy
Explorer
Maybe. I think it would solve a lot and simplify actions in combat.that is a bafflingly broad change for a very specific problem.
Maybe. I think it would solve a lot and simplify actions in combat.that is a bafflingly broad change for a very specific problem.
i don't really know what else you'd want to solve here.Maybe. I think it would solve a lot and simplify actions in combat.
Can you elaborate on this? Why is it baffling?that is a bafflingly broad change for a very specific problem.
I would simplify combat. A character gets an Action and a Move action. They have to finish the one before using the other. If they get a Bonus Action, same rule applies. Once a character starts a new action, the old action is done.i don't really know what else you'd want to solve here.
well, we were talking about stunning assault, so i assumed you wanted to nerf stunning assault by completely changing how movement works. it seemed completely disproportionate to me.Can you elaborate on this? Why is it baffling?
but if you're going for something like this, it makes more sense. i don't entirely understand why you think it necessary, but you do you, i guess.I would simplify combat. A character gets an Action and a Move action. They have to finish the one before using the other. If they get a Bonus Action, same rule applies. Once a character starts a new action, the old action is done.
Of course, then many other things have to be clarified but it would be a start.
actually, a5e specifies that reactions can happen "at any time", presumably including on your own turn. i couldn't find a definition much more specific then that.I also don't know why the system allows for reactions to be done on the characters turn. It's definition is an action done on someone else's turn. The system is breaking its own definitions.
I think you'd end up borrowing some of 3e's old problems. It's not quite so bad as full attack, but combat does get less dynamic if characters have to stick in place once they start swinging. In particular, you'd run into wasted actions if your fighter takes a target down and doesn't have anyone else in reach.Can you elaborate on this? Why is it baffling?
I would simplify combat. A character gets an Action and a Move action. They have to finish the one before using the other. If they get a Bonus Action, same rule applies. Once a character starts a new action, the old action is done.
Of course, then many other things have to be clarified but it would be a start.
Ugh. Yep, that's RAW. I declare stupid.actually, a5e specifies that reactions can happen "at any time", presumably including on your own turn. i couldn't find a definition much more specific then that.
I think you'd end up borrowing some of 3e's old problems. It's not quite so bad as full attack, but combat does get less dynamic if characters have to stick in place once they start swinging. In particular, you'd run into wasted actions if your fighter takes a target down and doesn't have anyone else in reach.
I do like that 4E introduced something like this. It does mean having conditions build on each other. For example, turn to stone becomes slowed -> restrained -> petrified. It might require needing more conditions to do this but that works for me.This change is meant to pretty much remove save vs suck effects and eventually turn saves into a dynamic recovery capability.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.