[sblock=OOC: ]Okay, I should be back up to speed on this one. The pirates didn't have detailed backgrounds (Solange and Trouvere: unlike Hasan...) but they did have detailed combat stats, which I had carefully chosen. So I've summoned up what I could from memory and fabricated the rest. DMing at its best.
To covaithe: I said the archer immediately dropped prone. This was untrue, because he can't act unless it's his turn. He still comes before Tommy in the initiative, however, so for Tommy's action he is prone and has total cover (since he's at least 20' above the ship's wheel's level).[/sblock]
Rapture's arrow sails into the lake water.
Round 4: (Collision!)
The pirates all grab onto something: the captain onto the foremast, the first mate onto the ship's wheel, and the rest onto a rail. Fimble squeals as the forecastles of the two vessels meet with a loud crack!
[sblock=Balance Rules: ]DC 10 Balance check to stay standing. +2 circumstance bonus for standing in a square with something to grab onto (the edges of each section have rails to grab onto, the masts, etc). -2 penalty for standing on stairs.
Please roll for your character's "team". The crew all have Balance as a class skill and receive a +6 bonus (4 ranks +2 Dex).
(Tarag, K3, and TI do not get the bonus, everybody else does. TI gets the penalty.)
Failure means you immediately fall prone and must spend a move action on your turn to get up.
Everybody is flat-footed, even if you succeed.[/sblock]
The pirates all remain standing,
each and
every one of them. Fimble and the merchant first mate also manage to stay on their feet.
Fimble loads his crossbow, wanting to fire a shot at the burly blaggard that Tommy hit. But the two ships rock each other violently and Fimble's crossbow fires
randomly. He narrowly avoids hitting his foot.
"Yikes!"
Keldar's gang is up, and then the six fore pirates.
[sblock=Initiative and Map Legend]
Fim - Fimble (HP: 19 )
K - Keldar (HP: 21 )
Kw - Keldar's Whip Wielder (HP: 5 )
K2 - Keldar's 2nd (HP: 5 )
K3 - Keldar's 3rd (HP: 5 )
7 - Swift N' Sneaky Seadogs (Damage: 0 )
8 - Swift N' Sneaky Seadogs (Damage: 0 )
9 - Swift N' Sneaky Seadogs (Damage: 0 )
4 - Burly Bilgefaced Blaggards (Damage: 3 )
5 - Burly Bilgefaced Blaggards (Damage: 0 )
6 - Burly Bilgefaced Blaggards (Damage: 0 )
Ta - Tarag (HP: 26 )
TW - Tarag's Will (Crow's Nest) (HP: 1 )
TJ - Tarag's James (HP: 5 )
FM - Merchant First Mate (HP: 13 )
R - Rapture (HP: 31 )
RL - Rapture's Lenny (HP: 5 )
RK - Rapture's Karl (HP: 5 )
1 - Spineless Sniping Scumbag (Damage: 9 , prone )
2 - Pirate First Matey (Damage: 0 )
3 - La Capitan (Damage: 0 )
10 - Tough Swashbucklin' Elves (Damage: 0 )
11 - Tough Swashbucklin' Elves (Damage: 0 )
12 - Tough Swashbucklin' Elves (Damage: 0 )
To - Tommy (HP: 13 )
TF - Tommy's Franz (HP: 5 )
TI - Tommy's Ivan (HP: 5 )
TM - Tommy's Marcus (HP: 5 )
G - Galwynn (HP: 28 )
GM - Galwynn's Marlowe (HP: 5 )
GP - Galwynn's Pitr (HP: 5 )
[/sblock]