Krensky
First Post
I'm happy to accept, then, that there can be no narrativist game which is, as such, a Star Wars game. Let's say instead that I want a game that uses the tropes of Star Wars, but leaves the resolution of the thematic issues to be settled by the players in the course of play. So it may turn out that "anger leads to hate" - but it may not. We won't know until we play the game.
I think that this is what LostSoul had in mind upthread.
As long you subscribe to Ron Edward's and Forge-esk non-sensical, quasi-academic redefinition of terms away from their natural language meanings, that's the case.
A narrative game is focused on storytelling and emulating the flow and feel of one, often at the expense of 'realism' or game balance. TORG, Paranoia, and Feng Shui are good examples. D6 Star Wars was very good at this too.
A gamist is focused on being a game, and often sacrifices support for narrative flow and realism for this. D&D in all it's stripes, but 4e provides an extreme example.
A simulationist game is focused on simulating a (often, nominally, our) reality. GURPS, Rolemaster, and Traveler are good examples.
These are the definitions I learned and were in common usage back on USENET before Ron Edwards started redefining them away from natural language meanings into his quasi-academic jargon.
The metagame in 4e isn't especially gamist at all. XP rewards arise on a more-or-less "per real time unit of play" basis. XP, even for indidivual accomplishments, accrues to the whole party. The GM is encouraged, by the encounter-buildig guidelines, to build encounters (both combat and non-combat) that enable the players to engage, via their PCs, in an interesting fashion. Treasure is also accrued on a more-or-less proportionate basis to XP (at so many parcels per leve).
This doesn't look all that gamist to me. Where's the competition? Where's the Step On Up?
It's gamist because it's focused being a game and not on emulating a story or simulating a world.
But as long as some of us are using the natural language, pre-Forge definitions of the terms and you keep on using Forge-based non-sensical redefinitions where what someone not steeped in their weird ideas calls a narrative style is redefined as something else so narrative can mean a third thing we'e not going to get anywhere.
Try making your arguments without Forge based word salad and we can try again.