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*Pathfinder & Starfinder
A Rekindled Glimmer of Hope
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<blockquote data-quote="Balesir" data-source="post: 5912769" data-attributes="member: 27160"><p>So, the fighter wipes an encounter because s/he rolls three 20s in a row, while the wizard does the same by casting a spell? Righty ho.</p><p></p><p>What's embarrasing is that every single example requires a magic item, which the fighter's player has no say about the character getting or not getting. The wizard, on the other hand, <em>might</em> be able to make it for the little tyke - bless 'im.</p><p></p><p>Yes, I see where you are coming from, here, but the problem doesn't go away, it just becomes more subtle. Taking the three examples of fighter triple-critting a full attack, assassin making a death attack and wizard/MU casting sleep:</p><p></p><p>- the fighter gets to one-shot an encounter through luck, at a time chosen by the dice</p><p></p><p>- the assassin gets to one shot an encounter that consists of exactly one of a creature whose type is susceptible to their death attack, in other words, an encounter designed such that it precisely suits them</p><p></p><p>- the wizard gets to one-shot an encounter of his or her choice by casting a spell. At very low level this will likely be limited, due to the narrow spell selection s/he can load, but at by 5th level it ought to become "any one of the encounters the party is likely to meet" and by level 12 it will probably be "more than one encounter that the party is likely to meet".</p><p></p><p>Either the wizard/MU should be relying on luck/circumstance to enable their uber-power, or (better, IMO) the muggle-types should get much better control over when their "trump card" can be played.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5912769, member: 27160"] So, the fighter wipes an encounter because s/he rolls three 20s in a row, while the wizard does the same by casting a spell? Righty ho. What's embarrasing is that every single example requires a magic item, which the fighter's player has no say about the character getting or not getting. The wizard, on the other hand, [I]might[/I] be able to make it for the little tyke - bless 'im. Yes, I see where you are coming from, here, but the problem doesn't go away, it just becomes more subtle. Taking the three examples of fighter triple-critting a full attack, assassin making a death attack and wizard/MU casting sleep: - the fighter gets to one-shot an encounter through luck, at a time chosen by the dice - the assassin gets to one shot an encounter that consists of exactly one of a creature whose type is susceptible to their death attack, in other words, an encounter designed such that it precisely suits them - the wizard gets to one-shot an encounter of his or her choice by casting a spell. At very low level this will likely be limited, due to the narrow spell selection s/he can load, but at by 5th level it ought to become "any one of the encounters the party is likely to meet" and by level 12 it will probably be "more than one encounter that the party is likely to meet". Either the wizard/MU should be relying on luck/circumstance to enable their uber-power, or (better, IMO) the muggle-types should get much better control over when their "trump card" can be played. [/QUOTE]
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