innerdude
Legend
From the chat on May 16:
Mearls: The biggest thing is making it OK for one character to own a particular encounter. If the wizard casts sleep and KOs a group of six kobolds, that's OK. In the next encounter, the rogue might sneak up on the kobold shaman and gank him, or the fighter blocks a doorway and takes down a wave of attackers. Same goes for characters with good social abilities, and so on.
It also means for a much faster game - characters contribute in each encounter, but we can let someone shine without feeling that everyone must have at least 4 or 5 turns to do their thing.
Mr. Mearls, you just keep right on applying this philosophy to D&D 5e, and you'll have an excited customer on your hands in Mr. Innerdude.
Excellent.
Mearls: The biggest thing is making it OK for one character to own a particular encounter. If the wizard casts sleep and KOs a group of six kobolds, that's OK. In the next encounter, the rogue might sneak up on the kobold shaman and gank him, or the fighter blocks a doorway and takes down a wave of attackers. Same goes for characters with good social abilities, and so on.
It also means for a much faster game - characters contribute in each encounter, but we can let someone shine without feeling that everyone must have at least 4 or 5 turns to do their thing.
Mr. Mearls, you just keep right on applying this philosophy to D&D 5e, and you'll have an excited customer on your hands in Mr. Innerdude.
Excellent.
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