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<blockquote data-quote="Neonchameleon" data-source="post: 5912902" data-attributes="member: 87792"><p>It is a good philosophy. I don't get why <em>anyone</em> thinks it's alien to 4th.</p><p></p><p>Off the top of my head I've seen the following encounters utterly owned by one PC:<p style="margin-left: 20px">A wizard defending a narrow mountain pass with a sheer drop on one side against an entire company of elite (non-flying) troops.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Same wizard fighting in cramped conditions, setting up storm pillars to let the enemy in a couple at a time.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Different wizard noticing that the BBEG was lurking in an alcove and setting up storm pillar and flaming sphere side by side.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Revenant Paladin vs nasty sleep trap that only worked on living creatures, just walking up to it and pounding it apart with his axe while everyone else stayed back. (This happened Monday night).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Invoker realising that if she moved <em>there</em> then the lich and skeleton archers on the overhead walkway could be pushed off by Rebuke Undead.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Invoker of Wrath (different Invoker) walking into the middle of the enemy and dropping a close burst 3, to clean up about 20 minions and bloody the leaders. (This happened a few times).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Infernal Warlock with a feat that meant cursed enemies explode when they die setting up chain reactions. And then facing a company of bad guys.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Darkpact Warlock actually getting Contagion to work against a minion-heavy horde.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Wire-fu Monk taking a look at a fortified gatehouse and simply running (technically flying) onto the top of the tower to take the defenders out and open it from the inside. (Also certain challenges to get across chasms or rivers become much easier when the monk can simply take one end of the ropes and leap across).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Bard using rituals to raise earth to block all except the worst possible way out for the enemy.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Bard using Timeless Treck to Mithraindain to take the elite enemy spellcaster out of the fight long enough for the party to hack the magical defences and runes.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Executioner Assassin using poisons out of combat. I forget if the bad guy was permanently dazed or immobilised.</p> <p style="margin-left: 20px"></p><p>The above list is deliberately ignoring impromptu crits, and the many, many creative uses of intimidate my PCs have come up with - and I've missed a lot out. And in every single case, this was the player and the class shining - not the situation being set up for them to shine. (I know - I was DM for a lot of them).</p><p></p><p>What's very hard to dominate in 4e is an encounter involving a room with an orc with a pie. Fortunately most DMs I've had keep things more interesting.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5912902, member: 87792"] It is a good philosophy. I don't get why [I]anyone[/I] thinks it's alien to 4th. Off the top of my head I've seen the following encounters utterly owned by one PC:[INDENT]A wizard defending a narrow mountain pass with a sheer drop on one side against an entire company of elite (non-flying) troops. Same wizard fighting in cramped conditions, setting up storm pillars to let the enemy in a couple at a time. Different wizard noticing that the BBEG was lurking in an alcove and setting up storm pillar and flaming sphere side by side. Revenant Paladin vs nasty sleep trap that only worked on living creatures, just walking up to it and pounding it apart with his axe while everyone else stayed back. (This happened Monday night). Invoker realising that if she moved [I]there[/I] then the lich and skeleton archers on the overhead walkway could be pushed off by Rebuke Undead. Invoker of Wrath (different Invoker) walking into the middle of the enemy and dropping a close burst 3, to clean up about 20 minions and bloody the leaders. (This happened a few times). Infernal Warlock with a feat that meant cursed enemies explode when they die setting up chain reactions. And then facing a company of bad guys. Darkpact Warlock actually getting Contagion to work against a minion-heavy horde. Wire-fu Monk taking a look at a fortified gatehouse and simply running (technically flying) onto the top of the tower to take the defenders out and open it from the inside. (Also certain challenges to get across chasms or rivers become much easier when the monk can simply take one end of the ropes and leap across). Bard using rituals to raise earth to block all except the worst possible way out for the enemy. Bard using Timeless Treck to Mithraindain to take the elite enemy spellcaster out of the fight long enough for the party to hack the magical defences and runes. Executioner Assassin using poisons out of combat. I forget if the bad guy was permanently dazed or immobilised. [/INDENT]The above list is deliberately ignoring impromptu crits, and the many, many creative uses of intimidate my PCs have come up with - and I've missed a lot out. And in every single case, this was the player and the class shining - not the situation being set up for them to shine. (I know - I was DM for a lot of them). What's very hard to dominate in 4e is an encounter involving a room with an orc with a pie. Fortunately most DMs I've had keep things more interesting. [/QUOTE]
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