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General Tabletop Discussion
*Pathfinder & Starfinder
A Rekindled Glimmer of Hope
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<blockquote data-quote="DEFCON 1" data-source="post: 5914123" data-attributes="member: 7006"><p>Speaking personally... my real issue with it as far as wizards are concerned is the thought of running out of magic and then doing something else <em>functionally equivalent</em> to magic (usually combat related) in its place. Which to me seems completely pointless. For example, the idea that the wizard fires magic missiles until he runs out, and then proceeds to throw darts instead. Or the wizard casts burning hands, runs out, and then follows it up by throwing flaming vials of oil. At that point, I just keep wondering why I'm playing a wizard if I only do a couple spells first... then change over to non-spells whose results are for the most part <em>the same</em> as the spells I was casting previously. Why not just keep casting those spells? Why is setting someone on fire with flaming oil <em>better</em> than setting them on fire with another burning hands spell?</p><p></p><p>And the idea that casting magic missile more often makes it then seem "mundane" just makes no sense to me... considering <em>how often</em> I'd be casting magic missile anyways. Over the course of my adventuring career... there's no functional difference to me in terms of how "special" magic missile seems if I'm casting that spell 300 times rather than 600. After all.. I've still cast the same exact spell <strong>300 times</strong>. At that point, being "mundane" doesn't even begin to cover it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5914123, member: 7006"] Speaking personally... my real issue with it as far as wizards are concerned is the thought of running out of magic and then doing something else [I]functionally equivalent[/I] to magic (usually combat related) in its place. Which to me seems completely pointless. For example, the idea that the wizard fires magic missiles until he runs out, and then proceeds to throw darts instead. Or the wizard casts burning hands, runs out, and then follows it up by throwing flaming vials of oil. At that point, I just keep wondering why I'm playing a wizard if I only do a couple spells first... then change over to non-spells whose results are for the most part [I]the same[/I] as the spells I was casting previously. Why not just keep casting those spells? Why is setting someone on fire with flaming oil [I]better[/I] than setting them on fire with another burning hands spell? And the idea that casting magic missile more often makes it then seem "mundane" just makes no sense to me... considering [I]how often[/I] I'd be casting magic missile anyways. Over the course of my adventuring career... there's no functional difference to me in terms of how "special" magic missile seems if I'm casting that spell 300 times rather than 600. After all.. I've still cast the same exact spell [B]300 times[/B]. At that point, being "mundane" doesn't even begin to cover it. [/QUOTE]
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