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A Rekindled Glimmer of Hope
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<blockquote data-quote="Sunseeker" data-source="post: 5915351"><p>Perhaps we are looking at this on different scales. The point at which you enter a dungeon, and defeat a boss, should at best be little more than a single level worth of difference. Unless you're entering the Neverending Dungeon of Ultimate Evil.</p><p></p><p>I was thinking more on the scale of a grand campaign in which your end goal is the powerful Lich King who is massing undead hordes in the north, and your players are starting out as humble adventurerers who are steadily drawn deeper into these grand events. </p><p> </p><p></p><p>See, now to me "clever" and "strategic" starts to sound a lot like DM fiat. I do like to reward my players with creative things when they find creative solutions to the problems I present. However, on the scale I was looking at, I don't feel that I can DM fiat away the fact that the undying, ten-housand year-old Fallen King is being faced by level 3 characters.</p><p></p><p>As I said, I believe the rewards for creatively solving a problem are equal to doing it the "old fashioned way", and yes, on the short scale, skipping a few encounters will not put the party at any significant disadvantage. However, on a grander scale, the party needs to fight a few fights to get to the end.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5915351"] Perhaps we are looking at this on different scales. The point at which you enter a dungeon, and defeat a boss, should at best be little more than a single level worth of difference. Unless you're entering the Neverending Dungeon of Ultimate Evil. I was thinking more on the scale of a grand campaign in which your end goal is the powerful Lich King who is massing undead hordes in the north, and your players are starting out as humble adventurerers who are steadily drawn deeper into these grand events. See, now to me "clever" and "strategic" starts to sound a lot like DM fiat. I do like to reward my players with creative things when they find creative solutions to the problems I present. However, on the scale I was looking at, I don't feel that I can DM fiat away the fact that the undying, ten-housand year-old Fallen King is being faced by level 3 characters. As I said, I believe the rewards for creatively solving a problem are equal to doing it the "old fashioned way", and yes, on the short scale, skipping a few encounters will not put the party at any significant disadvantage. However, on a grander scale, the party needs to fight a few fights to get to the end. [/QUOTE]
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