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General Tabletop Discussion
*TTRPGs General
A request for input on the FR Nations and their relative strength
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<blockquote data-quote="Victim" data-source="post: 754673" data-attributes="member: 78"><p>Last time I checked, Cormyr was probably the closest thing to an actual nation state in the realms. It has a national identity, a good sized professional standing army, and integrates wizards into its military. While it lacks the heavy hitting super NPCs of other regions, it's going to be tough to beat in terms of actual national resources. It's probably more like 50 or 60. Of course, I'm not completely up to date on recent developments.</p><p></p><p>Aglarond is only on map because one of the 7 sisters lives there. It really has no importance aside from the fact the Simbul kills Thayan wizards.</p><p></p><p>Candlekeep isn't even a city. While it has significant defenses, it could be safely ignored. There's no way it's #4, unless everyone is overcome with the mad compulsion to raze the place, instead of paying lots of money and copying whatever stuff you want in the place.</p><p></p><p>The Shades should rate much higher too. The rulers match up pretty well against the 7 sisters, and haven't dispersed themselves across the globe. Plus they're nasty and agressive too. IIRC, the Shades have decent cohesion too, since the people are the inheritors of Nethril. Once they grab some decent territory, the shades would probably be a nation state too.</p><p></p><p>Halruaa and Evermeet have isolated themselves. Maybe they're powerful, but it's irrelevant because they have no importance. Also, I've always felt the power of Halruan wizards to be exaggerated by distance. For example, their vaunted Skyships have trouble with windstorms and altitude - and airships are deathtraps even with wardings against fire and such. The overall power of Halruaa is going to be less than that of Nethril. The shades will be tougher on a per capita basis, and are poised to expand rapidly.</p></blockquote><p></p>
[QUOTE="Victim, post: 754673, member: 78"] Last time I checked, Cormyr was probably the closest thing to an actual nation state in the realms. It has a national identity, a good sized professional standing army, and integrates wizards into its military. While it lacks the heavy hitting super NPCs of other regions, it's going to be tough to beat in terms of actual national resources. It's probably more like 50 or 60. Of course, I'm not completely up to date on recent developments. Aglarond is only on map because one of the 7 sisters lives there. It really has no importance aside from the fact the Simbul kills Thayan wizards. Candlekeep isn't even a city. While it has significant defenses, it could be safely ignored. There's no way it's #4, unless everyone is overcome with the mad compulsion to raze the place, instead of paying lots of money and copying whatever stuff you want in the place. The Shades should rate much higher too. The rulers match up pretty well against the 7 sisters, and haven't dispersed themselves across the globe. Plus they're nasty and agressive too. IIRC, the Shades have decent cohesion too, since the people are the inheritors of Nethril. Once they grab some decent territory, the shades would probably be a nation state too. Halruaa and Evermeet have isolated themselves. Maybe they're powerful, but it's irrelevant because they have no importance. Also, I've always felt the power of Halruan wizards to be exaggerated by distance. For example, their vaunted Skyships have trouble with windstorms and altitude - and airships are deathtraps even with wardings against fire and such. The overall power of Halruaa is going to be less than that of Nethril. The shades will be tougher on a per capita basis, and are poised to expand rapidly. [/QUOTE]
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