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Community
General Tabletop Discussion
*TTRPGs General
A request for input on the FR Nations and their relative strength
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<blockquote data-quote="Anabstercorian" data-source="post: 758534" data-attributes="member: 2550"><p>And then the Illithids didn't quite snuff out the sun... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> Oh well. Stupid psionicists.</p><p></p><p>At any rate, here are my guesses for the Illithid:</p><p></p><p>Illithid</p><p></p><p>Population: unknown (Someone with Lords of Darkness should have better figures. I'll mention this little project to one of my friends.)</p><p>Intelligence: Illithids are brilliant and more importantly they use that brilliance consistently. 10.</p><p>Leadership: Illithids are, aside from those insignifigant little wastes of gray matter who go rogue, of one will under the Elder Brains. 8.</p><p>Political Cohesion: But Elder Brains bicker like beavers on buckshot. 4.</p><p>International Political Influence: Still, Charm Person at will, combined with Plane Shift, makes for some wicked slick manipulation. "If we want it to happen, it happens." 10.</p><p>Military Strength: Illithids are good fighters, but they are ultimately cowards with no stomach for extended wars or fights. 2.</p><p>Magical Strength: Illithids have a proud tradition of wizardry and metacreativity. They are hardcore mages and sorcerers both. 9.</p><p>Economic Strength: They also depend on a continuous influx of slaves just to avoid starving to death, which stunts their economy slightly. 5.</p><p>CR Factor: Illithids are fantastically mobile and slap other races around with absurd ease. 7.</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 758534, member: 2550"] And then the Illithids didn't quite snuff out the sun... :P Oh well. Stupid psionicists. At any rate, here are my guesses for the Illithid: Illithid Population: unknown (Someone with Lords of Darkness should have better figures. I'll mention this little project to one of my friends.) Intelligence: Illithids are brilliant and more importantly they use that brilliance consistently. 10. Leadership: Illithids are, aside from those insignifigant little wastes of gray matter who go rogue, of one will under the Elder Brains. 8. Political Cohesion: But Elder Brains bicker like beavers on buckshot. 4. International Political Influence: Still, Charm Person at will, combined with Plane Shift, makes for some wicked slick manipulation. "If we want it to happen, it happens." 10. Military Strength: Illithids are good fighters, but they are ultimately cowards with no stomach for extended wars or fights. 2. Magical Strength: Illithids have a proud tradition of wizardry and metacreativity. They are hardcore mages and sorcerers both. 9. Economic Strength: They also depend on a continuous influx of slaves just to avoid starving to death, which stunts their economy slightly. 5. CR Factor: Illithids are fantastically mobile and slap other races around with absurd ease. 7. [/QUOTE]
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General Tabletop Discussion
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A request for input on the FR Nations and their relative strength
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