Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A request for input on the FR Nations and their relative strength
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="William Ronald" data-source="post: 761843" data-attributes="member: 426"><p><strong>Unclaimed areas and nations I originally missed</strong></p><p></p><p>Edena, glad to be of help. </p><p></p><p>It is hard to estimate some of the populations. Possibly some groups, such as the humanoids of the Realms can be partially computed from the percentage of the population that they make in various lands, and then doing a fudge factor. </p><p></p><p>On pages 100-101 of the Forgotten Realms Campaign Setting book, there is a political map. There are some areas which are listed as unclaimed territory. One exists between The Sword Coast/Western Heartlands, the Savage Fronter, Anauroch, and Cormyr. </p><p></p><p>Another is sandwiched by Icewind Dale, the Sword Coast North, The Savage Frontier, and the Silver Marches. Another Stretches from the borders of Amn, Tethyr, and Calimshan, between the Shining Plains, Hlondeth, the Lake of Steam, all the way to Hlondeth. Yet another stretches between Thindol, Tashar, Lapalliiyaa, , north of halrua, south of the Shaar, go border Dambrath, and Luiren. A much smaller unclaimed area exishts between the Dragon Coast, the Shining Plains, Hlondeth, and Turmish. </p><p></p><p>North of the Shaar, between Sespech and Chondath, going south of Chessentia to touch occupied Unther is another unclaimed area. There is a msmall unclaimed area stretching east of the Great Rift, north of Luiren, south of the Shaar to touch, Eastagund and Veldorrn. Finallyh, there is an unclaimed areas south of Murghom, east of Mulhorand, north of the Shaar, Veldorn, and Durpar.</p><p></p><p>The question is who lives here and how many inhabitants there are in these areas. There are literally unclaimed areas equal in size to such major countries as Mulhorand! So, there is a lot of room still to personalize different parts of the Realms.</p><p></p><p></p><p>There are also some minor nations that I missed initially, which Iwill detail below. Many of these areas are hardly developed at all, giving DMs a great deal of creative freedom.</p><p></p><p>The following nation is detailed on page 153 of the FRCS:</p><p></p><p>Lapaliiya: A lose confederation of city states on the southesst shore of the Shinign Sea with industrius merchants and zealous warrioers who place a high value on personal honor and propriety. Duelling over what others would call minor matters is common. The people are akin to those of Chult, and they have at least five major cities. See p. 153 of the FRCS. Population unknown, probably mostly human. Favorite deities include Ilmater, Kelemvor, Selune, Talos, and Waukeen in the five big cities. It is skethced n</p><p></p><p>The following nations are sketched on pages 164-165 of the FRCS.</p><p></p><p>The Ride: An open Steppe between the Dragon spine Mountains, the Border Forest, and the Grey land of Thar, is the home of many tribes of mounted Barbarians. They faoutght the Zhentarim and there are mines run by Melvaunt and Zhentil Keep. Population: Unknown, probably mostly human. Deities of war, horses, and travel would likely be popular here.</p><p></p><p>Thar Also called the great Grey land, it is a moor with a harsh climate. Home of ogres and orcs, who speak of legends of a great kingdom. Manticores, giant lizards, bulettes, and yrthaks. There is a human settlement in Glister. Population, unknown.</p><p></p><p>The Tortured Land: Norht of hte Moonsea, this area seems to look like the Badlands of the Western United States. The land has strange monsters. Population, unknown.</p><p></p><p></p><p>The following nations are sketched on pages 198-199 of the FRCS: </p><p></p><p>Dambrath: South of the Shaar, and east of Luiren, this was once the huan kingdom of Arkaiun. The dtow over came them, and with a cult of Lociator worshippers conquered the Arkaiun people. The nation is human but ruled by half elves of largely dtow descent, with Loviatar as the patron deity of the land. Obviously an evil land, but one that could be a source for a truly epic struggle of good against evil. Population, unknown. (My guess is that there would be a drow minority, a somewhat larger group of half-elves, and the rest human. Maybe a mix of the following groups would be reasonable: (humans 85%, half-elves (drow) 10%, drow 4%, half-elves 1%)</p><p></p><p>Veldonn: Immediately east of the Shaar, this is also called the land of monsters. The monstrous inhabitants have a mutual defemse pact. Population unknown. Probably all manners of humanoids and lizard folks, with a few other more powerful creatures.</p><p></p><p>Estagund: East of Luiren and bordered by Veldorn and Durpar, this land is culturally akin to Durpar and Var the Golden. They are ruled by noble warriors, and with Durpar and Var the Golden, the people folow a moral and pantheon code called the Adama. The capital of Chavyondat is ruled gy the Rajah of Estagund, a lawful good human aristocrat. Population unknown, but seems very civilized. Probably mostly human.</p><p></p><p>Durpar: Durpar, east of Estagund, on the east shore of an inlet called the Golden Water. It is ruled by the leadersof 11 wealthy merchant houses, and its LG ruler is one of the richest rulers in Faerun. The people worship a small group of Faerunian deities. The capitol is Vaelen. Population, unknown.</p><p></p><p>Var the Golden: The furthest place east on the south portion of the FRCS maps, this nation lands on the south shore of the Golden Water. It is a land that produces much grain, and is a place of great political intrigue. Merchants, nobles, and priests compete for power. They are close to unseatign a ruler who is secretly an ancient blue dragon. Population, unknown. Mostly human, I suspect. Most people would likely be of LN or LG alignment, with some LE. (Speculation, but it is culturally akin to Durpar and Estagund.)</p><p></p><p>The Border Kingdoms are included in the population of the Moonsea region. There have been a lot of details on the Border Kingdoms over at the FR section of the Wizards of the Coast Site. The Pirate Isles are included in the Dragon Coast entry.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 761843, member: 426"] [b]Unclaimed areas and nations I originally missed[/b] Edena, glad to be of help. It is hard to estimate some of the populations. Possibly some groups, such as the humanoids of the Realms can be partially computed from the percentage of the population that they make in various lands, and then doing a fudge factor. On pages 100-101 of the Forgotten Realms Campaign Setting book, there is a political map. There are some areas which are listed as unclaimed territory. One exists between The Sword Coast/Western Heartlands, the Savage Fronter, Anauroch, and Cormyr. Another is sandwiched by Icewind Dale, the Sword Coast North, The Savage Frontier, and the Silver Marches. Another Stretches from the borders of Amn, Tethyr, and Calimshan, between the Shining Plains, Hlondeth, the Lake of Steam, all the way to Hlondeth. Yet another stretches between Thindol, Tashar, Lapalliiyaa, , north of halrua, south of the Shaar, go border Dambrath, and Luiren. A much smaller unclaimed area exishts between the Dragon Coast, the Shining Plains, Hlondeth, and Turmish. North of the Shaar, between Sespech and Chondath, going south of Chessentia to touch occupied Unther is another unclaimed area. There is a msmall unclaimed area stretching east of the Great Rift, north of Luiren, south of the Shaar to touch, Eastagund and Veldorrn. Finallyh, there is an unclaimed areas south of Murghom, east of Mulhorand, north of the Shaar, Veldorn, and Durpar. The question is who lives here and how many inhabitants there are in these areas. There are literally unclaimed areas equal in size to such major countries as Mulhorand! So, there is a lot of room still to personalize different parts of the Realms. There are also some minor nations that I missed initially, which Iwill detail below. Many of these areas are hardly developed at all, giving DMs a great deal of creative freedom. The following nation is detailed on page 153 of the FRCS: Lapaliiya: A lose confederation of city states on the southesst shore of the Shinign Sea with industrius merchants and zealous warrioers who place a high value on personal honor and propriety. Duelling over what others would call minor matters is common. The people are akin to those of Chult, and they have at least five major cities. See p. 153 of the FRCS. Population unknown, probably mostly human. Favorite deities include Ilmater, Kelemvor, Selune, Talos, and Waukeen in the five big cities. It is skethced n The following nations are sketched on pages 164-165 of the FRCS. The Ride: An open Steppe between the Dragon spine Mountains, the Border Forest, and the Grey land of Thar, is the home of many tribes of mounted Barbarians. They faoutght the Zhentarim and there are mines run by Melvaunt and Zhentil Keep. Population: Unknown, probably mostly human. Deities of war, horses, and travel would likely be popular here. Thar Also called the great Grey land, it is a moor with a harsh climate. Home of ogres and orcs, who speak of legends of a great kingdom. Manticores, giant lizards, bulettes, and yrthaks. There is a human settlement in Glister. Population, unknown. The Tortured Land: Norht of hte Moonsea, this area seems to look like the Badlands of the Western United States. The land has strange monsters. Population, unknown. The following nations are sketched on pages 198-199 of the FRCS: Dambrath: South of the Shaar, and east of Luiren, this was once the huan kingdom of Arkaiun. The dtow over came them, and with a cult of Lociator worshippers conquered the Arkaiun people. The nation is human but ruled by half elves of largely dtow descent, with Loviatar as the patron deity of the land. Obviously an evil land, but one that could be a source for a truly epic struggle of good against evil. Population, unknown. (My guess is that there would be a drow minority, a somewhat larger group of half-elves, and the rest human. Maybe a mix of the following groups would be reasonable: (humans 85%, half-elves (drow) 10%, drow 4%, half-elves 1%) Veldonn: Immediately east of the Shaar, this is also called the land of monsters. The monstrous inhabitants have a mutual defemse pact. Population unknown. Probably all manners of humanoids and lizard folks, with a few other more powerful creatures. Estagund: East of Luiren and bordered by Veldorn and Durpar, this land is culturally akin to Durpar and Var the Golden. They are ruled by noble warriors, and with Durpar and Var the Golden, the people folow a moral and pantheon code called the Adama. The capital of Chavyondat is ruled gy the Rajah of Estagund, a lawful good human aristocrat. Population unknown, but seems very civilized. Probably mostly human. Durpar: Durpar, east of Estagund, on the east shore of an inlet called the Golden Water. It is ruled by the leadersof 11 wealthy merchant houses, and its LG ruler is one of the richest rulers in Faerun. The people worship a small group of Faerunian deities. The capitol is Vaelen. Population, unknown. Var the Golden: The furthest place east on the south portion of the FRCS maps, this nation lands on the south shore of the Golden Water. It is a land that produces much grain, and is a place of great political intrigue. Merchants, nobles, and priests compete for power. They are close to unseatign a ruler who is secretly an ancient blue dragon. Population, unknown. Mostly human, I suspect. Most people would likely be of LN or LG alignment, with some LE. (Speculation, but it is culturally akin to Durpar and Estagund.) The Border Kingdoms are included in the population of the Moonsea region. There have been a lot of details on the Border Kingdoms over at the FR section of the Wizards of the Coast Site. The Pirate Isles are included in the Dragon Coast entry. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A request for input on the FR Nations and their relative strength
Top