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General Tabletop Discussion
*TTRPGs General
A request for input on the FR Nations and their relative strength
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<blockquote data-quote="William Ronald" data-source="post: 761867" data-attributes="member: 426"><p>John, Interesting ideas, although I think there are some questions that have to be asked for each nation. A lot of the questions on nationalism may be open to A LOT of individual interpreptation. Indeed, it might be hard to quantify a lot of this because of sketchy information. (I listed countries in my last post that are just barely sketched.) </p><p></p><p>In a crisis, people may step up to the plate. An effective leader can motivate a nation that could be on the brink of ruin. A relatively strong, but dispirited nation, may easily surrender to its enemies rather than fight on. Both examples have been seen in the real world. (Trying to avoid political references.)</p><p></p><p>The issue of leadership as well as nationalism is somewhat subjective. It might be very hard to quantify many of the nations, especially those that are little more than city states. For example, in our own world, the Greek city states were often disunited, but did stand together against the Persian Empire at Salamis and Thermopylae.</p><p></p><p></p><p>From reading your post, I think Mulhorand would have a strong sense of nationalism, due to its off-world origins and its deities. I do not know if Edena would like a formal system on the nationalism and food issues. The food production issues are also open to debate. How much food can be grown in an area with magical influence and technology comparable to the 1400s on Earth? Var the Golden would probably do well in the food department.</p><p></p><p></p><p>Good ideas as always, John. However, I do see some possible problems with them. Possibly someone might think of solutions.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 761867, member: 426"] John, Interesting ideas, although I think there are some questions that have to be asked for each nation. A lot of the questions on nationalism may be open to A LOT of individual interpreptation. Indeed, it might be hard to quantify a lot of this because of sketchy information. (I listed countries in my last post that are just barely sketched.) In a crisis, people may step up to the plate. An effective leader can motivate a nation that could be on the brink of ruin. A relatively strong, but dispirited nation, may easily surrender to its enemies rather than fight on. Both examples have been seen in the real world. (Trying to avoid political references.) The issue of leadership as well as nationalism is somewhat subjective. It might be very hard to quantify many of the nations, especially those that are little more than city states. For example, in our own world, the Greek city states were often disunited, but did stand together against the Persian Empire at Salamis and Thermopylae. From reading your post, I think Mulhorand would have a strong sense of nationalism, due to its off-world origins and its deities. I do not know if Edena would like a formal system on the nationalism and food issues. The food production issues are also open to debate. How much food can be grown in an area with magical influence and technology comparable to the 1400s on Earth? Var the Golden would probably do well in the food department. Good ideas as always, John. However, I do see some possible problems with them. Possibly someone might think of solutions. [/QUOTE]
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