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General Tabletop Discussion
*TTRPGs General
A request for input on the FR Nations and their relative strength
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<blockquote data-quote="Mr. Draco" data-source="post: 761932" data-attributes="member: 521"><p>The day I come back to the boards, you're at it again Edena. I should have guessed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>In any case, I don't have terribly much knowledge of the Realms, but I do have a thing for math and equations, so if you guys would be interested in a little bit of my input:</p><p></p><p>Important Factors (things that the strength of a nation depends on):</p><p></p><p>Population</p><p>Communication (within the nation; i.e.- barbarian states woud have lower communication than an organized kingdom)</p><p>Lifestyle (health et all)</p><p>Morale (could be thought of as devotion to the cause of the nation)</p><p>Leadership</p><p>Technology</p><p>Training</p><p>Magic</p><p>Adaptability (both a measure of the ability to adapt plans to deal with things that come up, and the ability to develop new tactics/etc preemptively)</p><p>Economy (including trading)</p><p>Political Influence</p><p>Information Gathering (somewhat seperate from political influence, could be thought of as not only spies, but also the ability to get information through political pressure, etc)</p><p>Knowledge (also including how well they know the terrain, natural features, along with general knowledge)</p><p>Supply (foods and goods raised/built within the nation, stuff the nation doesn't have to trade for)</p><p></p><p>For ease of use, I recommend each of these be rated on a scale of 1-10 (including population, just come up with a chart for it)</p><p></p><p>However, each of these is not of the same importance, therefore, I propose their effect on the PL is modified within the formula.</p><p></p><p>And without further ado, my proposed formula for the PL of a nation:</p><p></p><p>----------</p><p></p><p>Social Rating = Population * ( Morale + Economy + Lifestyle + Supply )</p><p></p><p>Military Rating = ( Population ^ (.1 * Morale ) ) * ( Morale + Communication + Technology + Training )</p><p></p><p>Political Rating = ( Population ^ (.1 * Morale ) ) * ( Morale + Leadership + Political Influence + Information Gathering )</p><p></p><p>Miscellaneous Rating = Magic + Adaptability + Knowledge</p><p></p><p>----------</p><p></p><p>Total PL = ( Social Rating + Military Rating + Political Rating ) * Miscellaneous Rating</p><p></p><p>----------</p><p></p><p>While this is probably the most complicated of all equations presented here, I believe it presents the most accurate guage of a nation's power. </p><p></p><p>The Social Rating considers peacetime factors, how happy people are, things like that, which is why it is a straight population multiplier.</p><p></p><p>The Military Rating considers wartime factors, which is why the population multiplier is raised to .1 * Morale, this represents that the higher the morale of your people, the stronger a military you'll be able to raise and upkeep, not only in numbers, but in terms of training, technology, etc.</p><p></p><p>The Political Rating considers, well, political factors. The population multiplier is raised to .1 * Morale to represent that the higher the morael of your people, the more they'll be involved in the political aspects of the nation/etc, and the more effort they'll put forth in those regards, whether it is something even as small as how they represent your nation while they're traveling abroad.</p><p></p><p>The Miscellaneous Rating considers everything else. All magic is covered by the Miscellaneous rating (so it shouldn't be factored in anyhwere else), as is knowledge, and adaptability. Since these aspects influence every part of life, peacetime, political, and wartime, the Miscellaneous Rating is multiplied by the sum of the Social, Military, and Political Ratings.</p><p></p><p>Another thing this system represents well is that a large percentage of the power of a nation is represented by its social rating rather than its political or military ratings. This represents that even the most isolationist nations can quickly enchance their military or political strength with an enthused populace (USA before, during, and after WWII).</p><p></p><p>This all said, here's a final few notes about the system-</p><p></p><p>Magic should not be factored in anywhere except the Miscellaneous Rating.</p><p></p><p>Communication also represents the coordination of a nation. That said, a group of barbarian tribes will have a much lower communication rating than a highly organized kingdom.</p><p></p><p>----------</p><p></p><p>Well, it's nice to be back on the boards finally (and to have internet access again).</p><p></p><p>Any questions about the math?</p><p></p><p>{edit}- fixed a typo</p></blockquote><p></p>
[QUOTE="Mr. Draco, post: 761932, member: 521"] The day I come back to the boards, you're at it again Edena. I should have guessed :cool: In any case, I don't have terribly much knowledge of the Realms, but I do have a thing for math and equations, so if you guys would be interested in a little bit of my input: Important Factors (things that the strength of a nation depends on): Population Communication (within the nation; i.e.- barbarian states woud have lower communication than an organized kingdom) Lifestyle (health et all) Morale (could be thought of as devotion to the cause of the nation) Leadership Technology Training Magic Adaptability (both a measure of the ability to adapt plans to deal with things that come up, and the ability to develop new tactics/etc preemptively) Economy (including trading) Political Influence Information Gathering (somewhat seperate from political influence, could be thought of as not only spies, but also the ability to get information through political pressure, etc) Knowledge (also including how well they know the terrain, natural features, along with general knowledge) Supply (foods and goods raised/built within the nation, stuff the nation doesn't have to trade for) For ease of use, I recommend each of these be rated on a scale of 1-10 (including population, just come up with a chart for it) However, each of these is not of the same importance, therefore, I propose their effect on the PL is modified within the formula. And without further ado, my proposed formula for the PL of a nation: ---------- Social Rating = Population * ( Morale + Economy + Lifestyle + Supply ) Military Rating = ( Population ^ (.1 * Morale ) ) * ( Morale + Communication + Technology + Training ) Political Rating = ( Population ^ (.1 * Morale ) ) * ( Morale + Leadership + Political Influence + Information Gathering ) Miscellaneous Rating = Magic + Adaptability + Knowledge ---------- Total PL = ( Social Rating + Military Rating + Political Rating ) * Miscellaneous Rating ---------- While this is probably the most complicated of all equations presented here, I believe it presents the most accurate guage of a nation's power. The Social Rating considers peacetime factors, how happy people are, things like that, which is why it is a straight population multiplier. The Military Rating considers wartime factors, which is why the population multiplier is raised to .1 * Morale, this represents that the higher the morale of your people, the stronger a military you'll be able to raise and upkeep, not only in numbers, but in terms of training, technology, etc. The Political Rating considers, well, political factors. The population multiplier is raised to .1 * Morale to represent that the higher the morael of your people, the more they'll be involved in the political aspects of the nation/etc, and the more effort they'll put forth in those regards, whether it is something even as small as how they represent your nation while they're traveling abroad. The Miscellaneous Rating considers everything else. All magic is covered by the Miscellaneous rating (so it shouldn't be factored in anyhwere else), as is knowledge, and adaptability. Since these aspects influence every part of life, peacetime, political, and wartime, the Miscellaneous Rating is multiplied by the sum of the Social, Military, and Political Ratings. Another thing this system represents well is that a large percentage of the power of a nation is represented by its social rating rather than its political or military ratings. This represents that even the most isolationist nations can quickly enchance their military or political strength with an enthused populace (USA before, during, and after WWII). This all said, here's a final few notes about the system- Magic should not be factored in anywhere except the Miscellaneous Rating. Communication also represents the coordination of a nation. That said, a group of barbarian tribes will have a much lower communication rating than a highly organized kingdom. ---------- Well, it's nice to be back on the boards finally (and to have internet access again). Any questions about the math? {edit}- fixed a typo [/QUOTE]
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