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A request for input on the FR Nations and their relative strength
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<blockquote data-quote="The Forsaken One" data-source="post: 761978" data-attributes="member: 799"><p><strong>Evil Factions in the FR (Who can make a difference)</strong></p><p></p><p>I'd like to point out that there is a large list of organisations in teh realm which have a huge influence on buiseness there. ANd here it folows with information I could dig up in just under an hour...</p><p></p><p>-----</p><p></p><p><strong>The Church of Cyric</strong></p><p>Headquarters: The church maintains nu true central headquarters, allthough several outposts vie for the title.</p><p>Members: Roughly 12,000 clergy and 250,000 worshippers.]Hierrarchy: Loose.</p><p>Leader: Cyric</p><p>Alignment: CE, NE, CN</p><p>Secrecy: Medium</p><p></p><p><strong>The Cult of the Dragon</strong></p><p>Headquarters: The members of the church of the Cult do not presently maintain a central headquarters. However, they are in the process of constructing one--amighty fortress in the Western Heartlands, built over an extinct volcano that houses the fabled Well of Dragons...</p><p>Hierarchy: Webbed</p><p>Leaders: The Wearers of Purple (Elite Wizards who tame dragons and have the knowledge to turn them into Dracoliches via the use of <em>Sammasters Tome</em>)</p><p>Religion: None, though the cult primarily worships Bane, Talos, Shar, Talona, Velsharoon. A handfull even venerate Cyric, Gargauth, Malar or Tiamat.</p><p>Alignment: CE, CN, NE</p><p>Secrecy: Very High</p><p></p><p><strong>The surface Drow of Cormanthor</strong></p><p>Headquarters: Cormanthor on the surface and various cities in the underdark. But soon they will corrupt the Mythal of the Ancient Elven court there and then they shall move into those forests en masse and most likely make it their primairy base under cover of the Mythal then under their control.</p><p>Members: Estimated 15,000 living on the surface, unknown tens of thousands in the underdark waiting to surface.</p><p>Hierarchy: Varies per house, mostly Militaristic.</p><p>Leader: Varies per house.</p><p>Religion: Varies per House, mostly Vhaeraun the masked Lord.</p><p>Alignment: NE, CE, CN</p><p>Secrecy: Low</p><p></p><p><strong>The Night Masks</strong></p><p>Headquarters: A guildhall in Westgate, but the Vampire leaders have their own secret underground lair in which they reside and where they keep their coffers.</p><p>Members: Approximately 900, including the Court of the Night Masters. However the Faceless soon expects to fully assimilate the Fire Knives from Cormyr into his ranks which will boost his number and talent amoung his followers greately.</p><p>Hierarchy: Webbed</p><p>Leader: The Faceless (Manshoon clone with a now own identity)</p><p>Religion: Mask</p><p>Alignment: CE, LE, NE</p><p>Secrecy: High</p><p></p><p><strong>Red Wizards of Thay</strong></p><p>Headquarters: Thaymount, Thay.</p><p>Members: Approximately 1,000 actual Red Wizards, with approximately 5,000 practicing wizards in their service. Lots of slaves.</p><p>Hierarchy: Militaristic.</p><p>Leaders: The Zulkirs of Thay (Loose council of eight Red Wizards, each specialised in a different school of arcane magic.) Below them are the Tarchions who each rule a province of Thay. Below the Tarchions are the rest of the Red Wizards.</p><p>Religion: Kossuth, Bane, Shar, Loviathar.</p><p>Alignment: LE, NE, LN, CE.</p><p>Secrecy: None</p><p></p><p><strong>The Shades</strong></p><p>Headquarters: The city of Shade, normally floating above Anauroch, just off the northeast coast of the shadow sea (or, to give it its Netherese name, the Hidden Lake).</p><p>Members: Approximately 500 shades among the approximately 25,000 shadovars.</p><p>Hierarchy: Militaristic.</p><p>Leader: Telamont, the High Prince of Shade. Below him are his sons, the Twelve Princes of Shade all very powerfull beings, almost all of at least 30th level.</p><p>Relegion: Shar</p><p>Alignment: NE, LE.</p><p>Secrecy: Medium.</p><p></p><p><strong>The Zentharim</strong></p><p>Headquarters: Zhentil Keep, The Moonsea.</p><p>Members: At least 10,000 mainly located in the Moonsea.</p><p>Hierarchy: Militaristic.</p><p>Leader: Fzoul Chembryl, Chosen of Bane.</p><p>Religion: Bane (primarily), Cyric (some holdouts in the western lands).</p><p>Alignments: LE, NE.</p><p>Secrecy: Low</p><p></p><p><strong>The Arcane Brotherhood</strong></p><p>Headquarters: The Host Tower of the Arcane, in Luskan.</p><p>Members: 130</p><p>Hierarchy: Loose.</p><p>Leader: Arklem Greeth, Archmage Arcane of the Host Tower. Below him are the four Overwizards.</p><p>Religion: Auril, Bane, Umberlee.</p><p>Alighments: CE, LE, NE.</p><p>Secrecy: Medium.</p><p></p><p><strong>The Beholders</strong></p><p>Headquarters: None</p><p>Members: At least 2,000</p><p>Hierarchy: Militaristic.</p><p>Leader: None</p><p>Religion: None (Beholders have a deity known as the Great Mother, but their allegiances to eachother are not tied by faith.)</p><p>Alignments: LE, NE.</p><p>Secrecy: Medium or high.</p><p></p><p><strong>The Church of Bane</strong></p><p>Headquarters: Zhentil Keep, the Moonsea.</p><p>Members: Roughly 8,000 clergy and 135,000 worshippers.</p><p>Hierarchy: Militaristic.</p><p>Leader: Fzoul Chembryl, Chosen of bane.</p><p>Religion: Bane.</p><p>Alignment: LE, NE, LN</p><p>Secrecy: Low</p><p></p><p><strong>The Church of Shar</strong></p><p>Headquarters: No official headquarters because it must remain hidden to avoid persecution, but the Temple of the Old Night in Calimport is by far its largest religious house.</p><p>Members: It is impossible to know the exact number of worshippers who consider Shar their patron deity, or who venerate her sufficiently to be considered active in her church. The best estimate is that perhaps as many as 100,000 Faerunians have chosen Shar as their patron, and of this number some 3,500 represent her clergy. </p><p>Hierarchy: Webbed.</p><p>Leader: Shar</p><p>Relegion: Shar.</p><p>Alignment: NE, LE, CE.</p><p>Secrecy: Very High.</p><p></p><p><strong>The Deamonfey</strong></p><p>Headquarters: A subterranian lair in the North located beneath the ruins of Lothen of the Silver Spires, near the dwarven ruin known as the Hall of Four Ghosts.</p><p>Members: 52 (2 half-fiends, 33 fey'ri, 9 servants, and 8 individual asociates.)</p><p>Hierarchy: Loose.</p><p>Leader: Countess Sarya Dlardrageth.</p><p>Religion: The daemonfey do not worship the deities of Faerun. They venerate their namesake )the demon elves of House Dlardrageth) and pay homage to certain infernal powers.</p><p>Alignment: CE.</p><p>Secrecy: Medium.</p><p></p><p><strong>The Eldreth Veluuthra</strong></p><p>Headquarters: None.</p><p>Members: About 100.</p><p>Hierarchy: Loose.</p><p>Leaders: The blade lords, five very powerfull elves under which one powerfull and ancient baelnorn.</p><p>Religion: Corellon Larethian.</p><p>Alignment: CN, CE, NE.</p><p>Secrecy: Low.</p><p></p><p><strong>The Fire Knives</strong></p><p>Headquarters: Secret vaults beneath Castle Cormaeril, in the city of Westgate.</p><p>Members: 75 real assasins, uknown numbers of other employees and other rogues.</p><p>Hierarchy: Militaristic.</p><p>Leader: Lord Tagreth Cormaeril, the Grandfather of Assasins.</p><p>Religion: None.</p><p>Alignment: LE, NE.</p><p>Secrecy: Medium.</p><p></p><p><strong>House Karanok</strong></p><p>Headquarters: Luthcheq, Chessenta.</p><p>Members: Approximately 300 members of the noble house, plus several hundred guards and servants.</p><p>Hierarchy: Militaristic.</p><p>Leader: Maelos Karanok.</p><p>Religion: Entropy (Tiamat).</p><p>Alignment: LE.</p><p>Secrecy: None (allthough groups outside Chessenta conceal their identity and agenda.)</p><p></p><p><strong>The Iron Throne</strong></p><p>Headquarters: Merchant offices in Suzail.</p><p>Members: 3,530.</p><p>Hierarchy: Segmented.</p><p>Leader: Krakosh, a very powerfull male stormgiant sorcerer.</p><p>Religion: Popular religions in the organisation which are popularly venerated are: Kelemvor, Mask, Shar, Waukeen.</p><p>Alignment: LN, LE, CN, CE, NE.</p><p>Secrecy: High.</p><p></p><p><strong>The Kir-Lanans</strong></p><p>Headquaters: None.</p><p>Members: About 4,000 (and growing <strong>FAST</strong>)</p><p>Hierarchy: Loose.</p><p>Leader: None.</p><p>Religion: None, Kir-Lanans only exist with the desire to punish the deities and kill all the wretched "god-slaves".</p><p>Alignment: CE.</p><p>Secrecy: None.</p><p></p><p><strong>The Knights of the Shield</strong></p><p>Headquarters: Inselm Hhune's palatial manse in the city of Baldurs Gate.</p><p>Members: 60-100, plus three of four times as many agents.</p><p>Hierarchy: Loose.</p><p>Leader: Inselm Hhune, First Lord of the Shield Council.</p><p>Religion: Gargauth the Outcast.</p><p>Alignment: CN, LE, NE.</p><p>Secrecy: High.</p><p></p><p><strong>The Kraken Society</strong></p><p>Headquarters: Ascarle (underwater city in which you can breathe due to a dark elf Mythal that covers it of old. The city was found abandoned by the societies leader and taken as their own. The city is now ruled by a Mindflayer who goes by the name of Vestress), north Trackless Sea.</p><p>Members: Unknown, but assumed to number hundreds of agents across the North and the Western Heartlands, plus tens of thousands of aquatic troops and mindflayers.</p><p>Hierarchy: Webbed.</p><p>Leader: Slarkrethel (NE Male Kraken Wiz20, Chosen of Umberlee)</p><p>Religion: Umberlee, varies.</p><p>Alignment: NE, LE, N.</p><p>Secrecy: Medium.</p><p></p><p><strong>Malaugrims</strong></p><p>Headquarters: Each Malaugrim maintains its own headquarters and sanctuaries, usually in the area where its current form dwells. The Shadow master maintains a powerfull stronghold on the Plane of Shadow.</p><p>Members: 5 currently in Faerun, about 100 alltogether.</p><p>Hierarchy: Loose.</p><p>Leader: The Shadowmaster.</p><p>Religions: Shar, Gargauth, Bane.</p><p>Alignment: CE.</p><p>Secrecy: High.</p><p></p><p><strong>Mind Flayers</strong></p><p>Headquarters: Various cities in the Underdark.</p><p>Members: Unknown, but at least five cities of 1,000 or more Mind Flayers are known to exist in the underdark with tens of thousands of slaves.</p><p>Hierarchy: Militaristic.</p><p>Leader: None, or the Elder Brain of a city.</p><p>Religions: Ilsensine.</p><p>Alignment: LE.</p><p>Secrecy: None (although few on the surface other then the illithids known the locations of the Underdark Cities.)</p><p></p><p><strong>Monks of the Dark Moon</strong></p><p>Headquarters: None.</p><p>Members: 192.</p><p>Hierarchy: Militaristic.</p><p>Leader: Shar.</p><p>Religion: Shar.</p><p>Alignment: LE.</p><p>Secrecy: Medium.</p><p></p><p><strong>Larloch</strong></p><p>Headquarters: The Warlock's Crypt, western Troll Hills in the Sword Coast.</p><p>Members: Larloch himself and a large number (several dozen) of powerfull liches and vampires. Below them they have amassed an arsenal of magic items, spells and a huge number of undead followers.</p><p>Hierarchy: Militaristic.</p><p>Leader: Larloch.</p><p>Religion: Unknown.</p><p>Secrecy: Low.</p><p></p><p><strong>Monks of the Long Death</strong></p><p>Headquarters: Firesteap Mountains, Lake of Steam.</p><p>Members: 100.</p><p>Hierarchy: Militaristic.</p><p>Leader: Lenet the Cold.</p><p>Religion: Varies.</p><p>Alignment: LE, LN.</p><p>Secrecy: Low.</p><p></p><p><strong>People of the Black Blood</strong></p><p>Headquarters: None.</p><p>Members: 50-100.</p><p>Hierarchy: Loose.</p><p>Leader: Bloodmaster (the most powerfull of each group and there are 6 groups spread across Faerun).</p><p>Religion: Malar.</p><p>Alignment: CE, NE, N.</p><p>Secrecy: None, although the People rarely reveal their affiliation to those outside the group.</p><p></p><p><strong>The Rundeen</strong></p><p>Headquarters: Various residences in Calimshan and Tashalar.</p><p>Members: Thousands, including the many merchants, bandits, and pirates involved or emplyed by the Rundeen. The primairy organisation probably numbers about 3,000 members.</p><p>Hierarchy: Segmented</p><p>Leaders: The Grand Yrshelem (five individuals).</p><p>Religion: Waukeen, any.</p><p>Alignment: LN, N, LE, NE.</p><p>Secrecy: Medium.</p><p></p><p><strong>The Shadow Thieves</strong></p><p>Headquarters: Two Guildhouses in Athkatla, one of which true, one of which false.</p><p>Members: Uncertain, but probably more then 3,000 operatives work for the guild at any one time.</p><p>Hierarchy: Webbed.</p><p>Leaders: The Shadow Council.</p><p>Religion: Mask.</p><p>Alignment: LE, NE, CE, CN.</p><p>Secrecy: High.</p><p></p><p><strong>The Twisted Rune</strong></p><p></p><p>Headquarters: Various secret locales in Calimshan.</p><p>Members: 30</p><p>Hierarchy: Webbed.</p><p>Leaders: The Rune Council (a group of nine epic arcane masters, among which a powerfull ancient dracolich)</p><p>Religion: None.</p><p>Alignment: CE, LE, NE.</p><p>Secrecy: High.</p><p></p><p>-----</p><p></p><p></p><p>That's about it, I could go and look into the good factions if You'd like but I don't have as much information on them.</p><p></p><p>If anyone doesn't know what these factions areally are and what their goals and motivations are, just state so and I'll add them to the list!</p><p></p><p>{NOTE: I still have to add the Orcish horde of the Spine of the World, the Demons from Hellgate keep and the forces of Auril in the North. After that I'm quite sure I've listed them all. Will do that today or tomorrow.}</p><p></p><p>TFO - Out.</p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 761978, member: 799"] [b]Evil Factions in the FR (Who can make a difference)[/b] I'd like to point out that there is a large list of organisations in teh realm which have a huge influence on buiseness there. ANd here it folows with information I could dig up in just under an hour... ----- [B]The Church of Cyric[/B] Headquarters: The church maintains nu true central headquarters, allthough several outposts vie for the title. Members: Roughly 12,000 clergy and 250,000 worshippers.]Hierrarchy: Loose. Leader: Cyric Alignment: CE, NE, CN Secrecy: Medium [B]The Cult of the Dragon[/B] Headquarters: The members of the church of the Cult do not presently maintain a central headquarters. However, they are in the process of constructing one--amighty fortress in the Western Heartlands, built over an extinct volcano that houses the fabled Well of Dragons... Hierarchy: Webbed Leaders: The Wearers of Purple (Elite Wizards who tame dragons and have the knowledge to turn them into Dracoliches via the use of [I]Sammasters Tome[/I]) Religion: None, though the cult primarily worships Bane, Talos, Shar, Talona, Velsharoon. A handfull even venerate Cyric, Gargauth, Malar or Tiamat. Alignment: CE, CN, NE Secrecy: Very High [B]The surface Drow of Cormanthor[/B] Headquarters: Cormanthor on the surface and various cities in the underdark. But soon they will corrupt the Mythal of the Ancient Elven court there and then they shall move into those forests en masse and most likely make it their primairy base under cover of the Mythal then under their control. Members: Estimated 15,000 living on the surface, unknown tens of thousands in the underdark waiting to surface. Hierarchy: Varies per house, mostly Militaristic. Leader: Varies per house. Religion: Varies per House, mostly Vhaeraun the masked Lord. Alignment: NE, CE, CN Secrecy: Low [B]The Night Masks[/B] Headquarters: A guildhall in Westgate, but the Vampire leaders have their own secret underground lair in which they reside and where they keep their coffers. Members: Approximately 900, including the Court of the Night Masters. However the Faceless soon expects to fully assimilate the Fire Knives from Cormyr into his ranks which will boost his number and talent amoung his followers greately. Hierarchy: Webbed Leader: The Faceless (Manshoon clone with a now own identity) Religion: Mask Alignment: CE, LE, NE Secrecy: High [B]Red Wizards of Thay[/B] Headquarters: Thaymount, Thay. Members: Approximately 1,000 actual Red Wizards, with approximately 5,000 practicing wizards in their service. Lots of slaves. Hierarchy: Militaristic. Leaders: The Zulkirs of Thay (Loose council of eight Red Wizards, each specialised in a different school of arcane magic.) Below them are the Tarchions who each rule a province of Thay. Below the Tarchions are the rest of the Red Wizards. Religion: Kossuth, Bane, Shar, Loviathar. Alignment: LE, NE, LN, CE. Secrecy: None [B]The Shades[/B] Headquarters: The city of Shade, normally floating above Anauroch, just off the northeast coast of the shadow sea (or, to give it its Netherese name, the Hidden Lake). Members: Approximately 500 shades among the approximately 25,000 shadovars. Hierarchy: Militaristic. Leader: Telamont, the High Prince of Shade. Below him are his sons, the Twelve Princes of Shade all very powerfull beings, almost all of at least 30th level. Relegion: Shar Alignment: NE, LE. Secrecy: Medium. [B]The Zentharim[/B] Headquarters: Zhentil Keep, The Moonsea. Members: At least 10,000 mainly located in the Moonsea. Hierarchy: Militaristic. Leader: Fzoul Chembryl, Chosen of Bane. Religion: Bane (primarily), Cyric (some holdouts in the western lands). Alignments: LE, NE. Secrecy: Low [B]The Arcane Brotherhood[/B] Headquarters: The Host Tower of the Arcane, in Luskan. Members: 130 Hierarchy: Loose. Leader: Arklem Greeth, Archmage Arcane of the Host Tower. Below him are the four Overwizards. Religion: Auril, Bane, Umberlee. Alighments: CE, LE, NE. Secrecy: Medium. [B]The Beholders[/B] Headquarters: None Members: At least 2,000 Hierarchy: Militaristic. Leader: None Religion: None (Beholders have a deity known as the Great Mother, but their allegiances to eachother are not tied by faith.) Alignments: LE, NE. Secrecy: Medium or high. [B]The Church of Bane[/B] Headquarters: Zhentil Keep, the Moonsea. Members: Roughly 8,000 clergy and 135,000 worshippers. Hierarchy: Militaristic. Leader: Fzoul Chembryl, Chosen of bane. Religion: Bane. Alignment: LE, NE, LN Secrecy: Low [B]The Church of Shar[/B] Headquarters: No official headquarters because it must remain hidden to avoid persecution, but the Temple of the Old Night in Calimport is by far its largest religious house. Members: It is impossible to know the exact number of worshippers who consider Shar their patron deity, or who venerate her sufficiently to be considered active in her church. The best estimate is that perhaps as many as 100,000 Faerunians have chosen Shar as their patron, and of this number some 3,500 represent her clergy. Hierarchy: Webbed. Leader: Shar Relegion: Shar. Alignment: NE, LE, CE. Secrecy: Very High. [B]The Deamonfey[/B] Headquarters: A subterranian lair in the North located beneath the ruins of Lothen of the Silver Spires, near the dwarven ruin known as the Hall of Four Ghosts. Members: 52 (2 half-fiends, 33 fey'ri, 9 servants, and 8 individual asociates.) Hierarchy: Loose. Leader: Countess Sarya Dlardrageth. Religion: The daemonfey do not worship the deities of Faerun. They venerate their namesake )the demon elves of House Dlardrageth) and pay homage to certain infernal powers. Alignment: CE. Secrecy: Medium. [B]The Eldreth Veluuthra[/B] Headquarters: None. Members: About 100. Hierarchy: Loose. Leaders: The blade lords, five very powerfull elves under which one powerfull and ancient baelnorn. Religion: Corellon Larethian. Alignment: CN, CE, NE. Secrecy: Low. [B]The Fire Knives[/B] Headquarters: Secret vaults beneath Castle Cormaeril, in the city of Westgate. Members: 75 real assasins, uknown numbers of other employees and other rogues. Hierarchy: Militaristic. Leader: Lord Tagreth Cormaeril, the Grandfather of Assasins. Religion: None. Alignment: LE, NE. Secrecy: Medium. [B]House Karanok[/B] Headquarters: Luthcheq, Chessenta. Members: Approximately 300 members of the noble house, plus several hundred guards and servants. Hierarchy: Militaristic. Leader: Maelos Karanok. Religion: Entropy (Tiamat). Alignment: LE. Secrecy: None (allthough groups outside Chessenta conceal their identity and agenda.) [B]The Iron Throne[/B] Headquarters: Merchant offices in Suzail. Members: 3,530. Hierarchy: Segmented. Leader: Krakosh, a very powerfull male stormgiant sorcerer. Religion: Popular religions in the organisation which are popularly venerated are: Kelemvor, Mask, Shar, Waukeen. Alignment: LN, LE, CN, CE, NE. Secrecy: High. [B]The Kir-Lanans[/B] Headquaters: None. Members: About 4,000 (and growing [B]FAST[/B]) Hierarchy: Loose. Leader: None. Religion: None, Kir-Lanans only exist with the desire to punish the deities and kill all the wretched "god-slaves". Alignment: CE. Secrecy: None. [B]The Knights of the Shield[/B] Headquarters: Inselm Hhune's palatial manse in the city of Baldurs Gate. Members: 60-100, plus three of four times as many agents. Hierarchy: Loose. Leader: Inselm Hhune, First Lord of the Shield Council. Religion: Gargauth the Outcast. Alignment: CN, LE, NE. Secrecy: High. [B]The Kraken Society[/B] Headquarters: Ascarle (underwater city in which you can breathe due to a dark elf Mythal that covers it of old. The city was found abandoned by the societies leader and taken as their own. The city is now ruled by a Mindflayer who goes by the name of Vestress), north Trackless Sea. Members: Unknown, but assumed to number hundreds of agents across the North and the Western Heartlands, plus tens of thousands of aquatic troops and mindflayers. Hierarchy: Webbed. Leader: Slarkrethel (NE Male Kraken Wiz20, Chosen of Umberlee) Religion: Umberlee, varies. Alignment: NE, LE, N. Secrecy: Medium. [B]Malaugrims[/B] Headquarters: Each Malaugrim maintains its own headquarters and sanctuaries, usually in the area where its current form dwells. The Shadow master maintains a powerfull stronghold on the Plane of Shadow. Members: 5 currently in Faerun, about 100 alltogether. Hierarchy: Loose. Leader: The Shadowmaster. Religions: Shar, Gargauth, Bane. Alignment: CE. Secrecy: High. [B]Mind Flayers[/B] Headquarters: Various cities in the Underdark. Members: Unknown, but at least five cities of 1,000 or more Mind Flayers are known to exist in the underdark with tens of thousands of slaves. Hierarchy: Militaristic. Leader: None, or the Elder Brain of a city. Religions: Ilsensine. Alignment: LE. Secrecy: None (although few on the surface other then the illithids known the locations of the Underdark Cities.) [B]Monks of the Dark Moon[/B] Headquarters: None. Members: 192. Hierarchy: Militaristic. Leader: Shar. Religion: Shar. Alignment: LE. Secrecy: Medium. [B]Larloch[/B] Headquarters: The Warlock's Crypt, western Troll Hills in the Sword Coast. Members: Larloch himself and a large number (several dozen) of powerfull liches and vampires. Below them they have amassed an arsenal of magic items, spells and a huge number of undead followers. Hierarchy: Militaristic. Leader: Larloch. Religion: Unknown. Secrecy: Low. [B]Monks of the Long Death[/B] Headquarters: Firesteap Mountains, Lake of Steam. Members: 100. Hierarchy: Militaristic. Leader: Lenet the Cold. Religion: Varies. Alignment: LE, LN. Secrecy: Low. [B]People of the Black Blood[/B] Headquarters: None. Members: 50-100. Hierarchy: Loose. Leader: Bloodmaster (the most powerfull of each group and there are 6 groups spread across Faerun). Religion: Malar. Alignment: CE, NE, N. Secrecy: None, although the People rarely reveal their affiliation to those outside the group. [B]The Rundeen[/B] Headquarters: Various residences in Calimshan and Tashalar. Members: Thousands, including the many merchants, bandits, and pirates involved or emplyed by the Rundeen. The primairy organisation probably numbers about 3,000 members. Hierarchy: Segmented Leaders: The Grand Yrshelem (five individuals). Religion: Waukeen, any. Alignment: LN, N, LE, NE. Secrecy: Medium. [B]The Shadow Thieves[/B] Headquarters: Two Guildhouses in Athkatla, one of which true, one of which false. Members: Uncertain, but probably more then 3,000 operatives work for the guild at any one time. Hierarchy: Webbed. Leaders: The Shadow Council. Religion: Mask. Alignment: LE, NE, CE, CN. Secrecy: High. [B]The Twisted Rune[/B] Headquarters: Various secret locales in Calimshan. Members: 30 Hierarchy: Webbed. Leaders: The Rune Council (a group of nine epic arcane masters, among which a powerfull ancient dracolich) Religion: None. Alignment: CE, LE, NE. Secrecy: High. ----- That's about it, I could go and look into the good factions if You'd like but I don't have as much information on them. If anyone doesn't know what these factions areally are and what their goals and motivations are, just state so and I'll add them to the list! {NOTE: I still have to add the Orcish horde of the Spine of the World, the Demons from Hellgate keep and the forces of Auril in the North. After that I'm quite sure I've listed them all. Will do that today or tomorrow.} TFO - Out. [/QUOTE]
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