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*TTRPGs General
A request for input on the FR Nations and their relative strength
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<blockquote data-quote="Mr. Draco" data-source="post: 764530" data-attributes="member: 521"><p>Well, I'm glad to hear the feedback on my formulas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for how I envision them used...</p><p></p><p>Well, let me take this a bit at a time, as for the Political Rating components:</p><p></p><p>Morale- fairly obvious</p><p></p><p>Leadership- The strength of the leadership. This represents their ability to inspire the populace to action, their ability to convince politicians from other nations to agree with them, things like this.</p><p></p><p>Political Influence- This is basically how much influence a given country has on others in the political arena. Think of this like those news stories going around about the United States holding private talks with some of the undecided nations on the security council. The US wants their votes, so they've been reminding the undecided countries where most of the world power is, and how much they owe the US. Also, what nearly amounts to threats of cut off money donations have been made.</p><p></p><p>Now, as to how you'd use these ratings in an IR style game... I'd say you couldn't. Or, you could, but it would be very hard to deal with. The mathematics involved in this would be hideous to keep track of for any resonable amount of people, and it would slow down the flow greatly. As a participant in several IRs, I feel the whole idea behind the IR phenomena is a very free-flowing game, with absolutely massive arms races and power gaining. Basically the ultimate munchkin and role-playing fest of all time, as not only are you put in command of armies as powerful as you can imagine (well, effectively this is true, as very nearly anything you can imagine can be done in an IR), but you are required to role-play your part very well, as instead of dice, often descriptions and posting activity seem to hold major parts of all IRs.</p><p></p><p>The formula I came up with is more of a way to quantify the power levels of nations. It wouldn't work well with an IR-esque game, because as was mentioned, it does lack a bit of flexibility.</p><p></p><p>However, if you guys want me to come up with a formula and mathematics for a more IR fitting game, I'm sure it could be done with minimum math involved. It'd just take me about a week, maybe a little less, to perfect it.</p><p></p><p>Lemme know if you're interested in that last bit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mr. Draco, post: 764530, member: 521"] Well, I'm glad to hear the feedback on my formulas. :) As for how I envision them used... Well, let me take this a bit at a time, as for the Political Rating components: Morale- fairly obvious Leadership- The strength of the leadership. This represents their ability to inspire the populace to action, their ability to convince politicians from other nations to agree with them, things like this. Political Influence- This is basically how much influence a given country has on others in the political arena. Think of this like those news stories going around about the United States holding private talks with some of the undecided nations on the security council. The US wants their votes, so they've been reminding the undecided countries where most of the world power is, and how much they owe the US. Also, what nearly amounts to threats of cut off money donations have been made. Now, as to how you'd use these ratings in an IR style game... I'd say you couldn't. Or, you could, but it would be very hard to deal with. The mathematics involved in this would be hideous to keep track of for any resonable amount of people, and it would slow down the flow greatly. As a participant in several IRs, I feel the whole idea behind the IR phenomena is a very free-flowing game, with absolutely massive arms races and power gaining. Basically the ultimate munchkin and role-playing fest of all time, as not only are you put in command of armies as powerful as you can imagine (well, effectively this is true, as very nearly anything you can imagine can be done in an IR), but you are required to role-play your part very well, as instead of dice, often descriptions and posting activity seem to hold major parts of all IRs. The formula I came up with is more of a way to quantify the power levels of nations. It wouldn't work well with an IR-esque game, because as was mentioned, it does lack a bit of flexibility. However, if you guys want me to come up with a formula and mathematics for a more IR fitting game, I'm sure it could be done with minimum math involved. It'd just take me about a week, maybe a little less, to perfect it. Lemme know if you're interested in that last bit ;) [/QUOTE]
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