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A request for input on the FR Nations and their relative strength
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<blockquote data-quote="The Forsaken One" data-source="post: 764935" data-attributes="member: 799"><p><strong>Some Feedback from me.</strong></p><p></p><p>CONTESTED REGIONS:</p><p></p><p>Anauroch</p><p>Ardeep Forest</p><p>Border Kingdoms</p><p>Chessenta</p><p>Chondalwood</p><p>Chondath</p><p>Chult</p><p>Cormanthor</p><p>Cormyr (excluding Cormyr the Nation)</p><p>Dalelands</p><p>Damara (excluding Damara the Nation)</p><p>Dragon Coast</p><p>Frozenfar</p><p>Great Dale</p><p>Great Glacier</p><p>Great Rift (excluding Dwarven Nation of the Great Rift)</p><p>High Forest</p><p>Hordelands</p><p>Icewind Dale</p><p>Impiltur</p><p>Inner Sea (Sea of Fallen Stars)</p><p>Lake of Steam</p><p>Moonsea</p><p>Moonshae Isles</p><p>Narfell</p><p>Nelanther Isles</p><p>Neverwinter</p><p>Pirate Isles</p><p>The Ride</p><p>Savage Frontier</p><p>Shaar</p><p>Shining Plains</p><p>Silver Marches</p><p>Spine of the World</p><p>Stonelands</p><p>Sword Coast North</p><p>Tashalar</p><p>Tethyr (excluding Tethyr the Nation)</p><p>Thar</p><p>Tortured Land</p><p>Trackless Ocean</p><p>Underdark</p><p>Vaasa (excluding Vaasa the Nation)</p><p>Vilhon Reach</p><p>Western Heartlands</p><p></p><p>NOTE: Silver Marches (Excluding the Alliance of Silverymoon)</p><p>Which is a table alliance of humans elves dwarves and sniverblin nations. They are on the verge to unite and become one real nation under the rule of the Queen Alustriel.</p><p></p><p>NOTE: Trackless Ocean (Excluding the North Trackless Sea since it's under a firm rule and Iron Fist from the Kraken Society.)</p><p>- - -</p><p></p><p>NATIONS:</p><p></p><p>Aglarond</p><p>Amn</p><p>Ardeep Forest - Elves</p><p>Calimshan</p><p>Coral Kingdom</p><p>Cormyr</p><p>Damara</p><p>Dambrath</p><p>Durpar</p><p>Estagund</p><p>Evereska</p><p>Evermeet</p><p>Great Rift - Dwarves</p><p>Halruaa</p><p>Hlondeth</p><p>Lantan</p><p>Lapaliiya</p><p>Luiren</p><p>Luruar</p><p>Mulhorand</p><p>Murghom</p><p>Nimbral</p><p>Rashemen</p><p>Sembia</p><p>Sespech</p><p>City of Shade</p><p>Tashar</p><p>Tethyr</p><p>Thay</p><p>Thesk</p><p>Thindol</p><p>Turmish</p><p>Ulgarth</p><p>Unther</p><p>Vaasa</p><p>Var the Golden</p><p>The Vast - Dwarves (RPGA name unknown)</p><p>The Vast - Elves (RPGA name unknown)</p><p>Veldonn</p><p></p><p>NOTE: City of Shade (Should be city state? Although mobile they still number few and just 1 city... I think they are more appropriate as city state how mobile they are.)</p><p></p><p>NOTE: Silver Marshes - Silverymoon Alliance (Should most certainly be among this list IMO)</p><p></p><p>- - -</p><p></p><p>CITY-STATE NATIONS</p><p></p><p>Baldur's Gate</p><p>Candlekeep</p><p>Chad Nessad</p><p>Hillsfar</p><p>Ironfang Keep</p><p>Larloch's Necropolis</p><p>Luskan</p><p>Melvaunt</p><p>Menzoberranzan</p><p>Mulmaster</p><p>Procampur</p><p>Raven's Bluff</p><p>Shadowdale</p><p>Skullport</p><p>Waterdeep</p><p>Westgate</p><p>Zhentil Keep</p><p></p><p>NOTE: Anauroch - Limrith's Nameless City ( Should IMO be among the list. Limrith is a CR 27 Ancient blue Dragon Sorceress with a whole ancient Netherese city under her rule. She discovered it buried by the sands but she and her massive army of constructs and unique and selfdesigned crystal gargoyles are excavating it ever since and she rules it now as her own. It is a formidable force she has there and most certainly notable of a decent PL. Limrith has defeated every massed Phaerimm assault to claim the netherese magic of her city for several years now. She and her city aer a force to be reckoned with IMO.)</p><p></p><p>NOTE: Sword Coast North - The Warlock's Crypt (Larloch's massive undead city of numerous spires where vampires and powerfull liches reside. Ruling over a large undead plague Larloch rules with a cold undead fist from his throne while he researches ever deeper in arcane lore and the Realms around him. Larloch is like a father to the Thayan Zulkir or Necromancy and a lich himself, Szaz Tam. But how odd this one is again like the city of shade, I think it befits best under the City States)</p><p></p><p>- - -</p><p></p><p>NOTABLE PEOPLES</p><p></p><p>Anauroch - Bedine</p><p>Anauroch - Phaerimm</p><p>Beholders</p><p>Chondalwood - Halflings</p><p>Dragons - Chromatic</p><p>Dragons - Gem</p><p>Dragons - Metallic</p><p>Goblins</p><p>Orcs</p><p>Underdark - Aboleth</p><p>Underdark - Deep Dwarves</p><p>Underdark - Duergar</p><p>Underdark - Illithid</p><p>Underdark - Sharn</p><p>Underdark - Svirfneblin</p><p></p><p>NOTE: Svirfneblin (Not of any interest in the Underdark, they are spread out and their number counting few... They have been massacred at the City of Blindingstone at the hands of the Drow. Now few remain and scattered among the underdark. Most of the remaining Svirfneblin now live in the Silver Marshes on the surface or just below. Under the protection of Silverymoon and the alliance of which they now take part themselves. They show their thanks to the Alliance by guarding all Underdark exits from attacks from below with their very lives.)</p><p></p><p>NOTE: Orcs and Goblins are Devided in three clear forces across the North. Namely the ones I had to update in my post above this one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>The army of Many Arrows</strong></p><p>Headquarters: Dark Arrow Keep, Western spine of the World.</p><p>Members: Unknown but estimated to be around 6,500 orcs of which 2,250 are stationed in or around Dark Arrow Keep.</p><p>Hierarchy: Military</p><p>Leader: King Obould Many Arrows</p><p>Religion: Gruumsh, Auril.</p><p>Alignment: CE.</p><p>Secrecy: Medium</p><p></p><p><strong>The Horde of the North</strong></p><p>Headquarters: None or unknown.</p><p>Members: Unknown but the Horde its number is estimated to range around as much as 25,000 thousand humanoids or more composed of Orcs, Goblins, Bugbears, Trolls, all sorts of Giants and Ogres.</p><p>Hierarchy: Military.</p><p>Leader: If there is a leader or if there are multiple leaders they must be very powerfull indeed to forge such an army but none are identified as such at the moment. Mutliple tribe leaders and powerfull giants are believed to have some sort of council to make decisions.</p><p>(According to the IceWind Dale games the horde is lead by two immensely powerfull Cambions. The two halffiends name Isair and Madae, they are brother and sister, Isair a epic wizard and fighter and Madae once a cleric of Ilmater, now a devoted and epic level Cleric of Xvim. And with the power they wield they might very well indeed bring these chaotic humanoids together and forge a true army from them... the North beware.)</p><p>Religion: Xvim, but some venerate Bane or Auril or the gods of their race.</p><p>Alignment: CE, NE, CN.</p><p>Secrecy: None (or in the case of Isair and Madae: Very High. Since they are trying to unite all cambions and abominations under their rule. All half-dragons, all Yuan-ti, evil halfelves and everything that might be considered an outcast by society.)</p><p></p><p><strong>The Cult of Auril</strong></p><p>Headquarters: A great glacier where once a river was, it was a gift from Auril to her devoted cult and is located somewhere in the mountains of the Frozen North above Icewind Dale.</p><p>Members: Unknown but several hundred barbarians, druids and rangers are known to worship the Frost Maiden. But several hundred more creatures of the North are believed to worship her. Among her worshippers are estimated to about 80-100 of her clergy.</p><p>Hierarchy: Webbed.</p><p>Leader: Three human sisters, all high level clerics/hierophants of Auril. They rule from a great temple within the glacier, formed purely out of ice.</p><p>Religion: Auril</p><p>Alignment: NE, CE, LE, N.</p><p>Secrecy: High</p><p></p><p><strong>The scattered humanoids of the North</strong></p><p>Hedaquarters: None</p><p>Members: Unknown but estimated to range in the several hundreds of thousands, the best guess is between 250,000 and 400,000 Orcs, Globins, Giants and other humanoids spread across the whole Northern Mountains across Faerun.</p><p>Hierarchy: Varies</p><p>Leader: Varies</p><p>Religion: Varies</p><p>Alignment: CE, LE, NE.</p><p>Secrecy: None, varies</p><p>- - -</p><p></p><p>NOTABLE OUTSIDERS</p><p></p><p>Daemons</p><p>Demons</p><p>Devils</p><p>Faerie</p><p>Malaugrim</p><p>Unseelie</p><p></p><p>NOTE: No real known Devil or Unseelie interfearance in the Realms. Just a strong demon presence at Dark Fang Keep and in Hellgate Keep. Same goes for the Faerie, just the Demons seem to be represented in the Realms if I go by the sources.</p><p></p><p>- - -</p><p></p><p>ORGANIZATIONS:</p><p></p><p>Church of Bane</p><p>Surface Drow of Cormanthor (evil)</p><p>Eldreth Veluuthra</p><p>Emerald Enclave</p><p>Harpers</p><p>House Karanok</p><p>Kir-Lanan</p><p>Monks of the Long Death</p><p>People of the Black Blood</p><p>Red Wizards of Thay</p><p>Seven Sisters</p><p>Zhentarim</p><p></p><p>NOTE: The seven sisters aren't really an organisation. you could better just name them the Chosen of Mystra or let them fall under the Harpers. Since all of them are members of the Harper society or they rule their own kingdom or organisation so if you'd just leave them out as a individual organisation they'd fall under other things automatically which would be more simple in my opinion.</p><p></p><p>- - -</p><p></p><p>SECRET ORGANIZATIONS:</p><p></p><p>Arcane Brotherhood</p><p>Church of Cyric</p><p>Church of Shar</p><p>Cult of the Dragon</p><p>Daemonfey</p><p>Fire Knives</p><p>Iron Throne</p><p>Knights of the Shield</p><p>Kraken Society</p><p>Monks of the Dark Moon</p><p>Night Masks</p><p>Rundeen</p><p>Shade</p><p>Shadow Thieves</p><p>Twisted Rune</p><p></p><p></p><p>------</p><p>That's it, just some notes to help complete it I hope <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 764935, member: 799"] [b]Some Feedback from me.[/b] CONTESTED REGIONS: Anauroch Ardeep Forest Border Kingdoms Chessenta Chondalwood Chondath Chult Cormanthor Cormyr (excluding Cormyr the Nation) Dalelands Damara (excluding Damara the Nation) Dragon Coast Frozenfar Great Dale Great Glacier Great Rift (excluding Dwarven Nation of the Great Rift) High Forest Hordelands Icewind Dale Impiltur Inner Sea (Sea of Fallen Stars) Lake of Steam Moonsea Moonshae Isles Narfell Nelanther Isles Neverwinter Pirate Isles The Ride Savage Frontier Shaar Shining Plains Silver Marches Spine of the World Stonelands Sword Coast North Tashalar Tethyr (excluding Tethyr the Nation) Thar Tortured Land Trackless Ocean Underdark Vaasa (excluding Vaasa the Nation) Vilhon Reach Western Heartlands NOTE: Silver Marches (Excluding the Alliance of Silverymoon) Which is a table alliance of humans elves dwarves and sniverblin nations. They are on the verge to unite and become one real nation under the rule of the Queen Alustriel. NOTE: Trackless Ocean (Excluding the North Trackless Sea since it's under a firm rule and Iron Fist from the Kraken Society.) - - - NATIONS: Aglarond Amn Ardeep Forest - Elves Calimshan Coral Kingdom Cormyr Damara Dambrath Durpar Estagund Evereska Evermeet Great Rift - Dwarves Halruaa Hlondeth Lantan Lapaliiya Luiren Luruar Mulhorand Murghom Nimbral Rashemen Sembia Sespech City of Shade Tashar Tethyr Thay Thesk Thindol Turmish Ulgarth Unther Vaasa Var the Golden The Vast - Dwarves (RPGA name unknown) The Vast - Elves (RPGA name unknown) Veldonn NOTE: City of Shade (Should be city state? Although mobile they still number few and just 1 city... I think they are more appropriate as city state how mobile they are.) NOTE: Silver Marshes - Silverymoon Alliance (Should most certainly be among this list IMO) - - - CITY-STATE NATIONS Baldur's Gate Candlekeep Chad Nessad Hillsfar Ironfang Keep Larloch's Necropolis Luskan Melvaunt Menzoberranzan Mulmaster Procampur Raven's Bluff Shadowdale Skullport Waterdeep Westgate Zhentil Keep NOTE: Anauroch - Limrith's Nameless City ( Should IMO be among the list. Limrith is a CR 27 Ancient blue Dragon Sorceress with a whole ancient Netherese city under her rule. She discovered it buried by the sands but she and her massive army of constructs and unique and selfdesigned crystal gargoyles are excavating it ever since and she rules it now as her own. It is a formidable force she has there and most certainly notable of a decent PL. Limrith has defeated every massed Phaerimm assault to claim the netherese magic of her city for several years now. She and her city aer a force to be reckoned with IMO.) NOTE: Sword Coast North - The Warlock's Crypt (Larloch's massive undead city of numerous spires where vampires and powerfull liches reside. Ruling over a large undead plague Larloch rules with a cold undead fist from his throne while he researches ever deeper in arcane lore and the Realms around him. Larloch is like a father to the Thayan Zulkir or Necromancy and a lich himself, Szaz Tam. But how odd this one is again like the city of shade, I think it befits best under the City States) - - - NOTABLE PEOPLES Anauroch - Bedine Anauroch - Phaerimm Beholders Chondalwood - Halflings Dragons - Chromatic Dragons - Gem Dragons - Metallic Goblins Orcs Underdark - Aboleth Underdark - Deep Dwarves Underdark - Duergar Underdark - Illithid Underdark - Sharn Underdark - Svirfneblin NOTE: Svirfneblin (Not of any interest in the Underdark, they are spread out and their number counting few... They have been massacred at the City of Blindingstone at the hands of the Drow. Now few remain and scattered among the underdark. Most of the remaining Svirfneblin now live in the Silver Marshes on the surface or just below. Under the protection of Silverymoon and the alliance of which they now take part themselves. They show their thanks to the Alliance by guarding all Underdark exits from attacks from below with their very lives.) NOTE: Orcs and Goblins are Devided in three clear forces across the North. Namely the ones I had to update in my post above this one :) [B]The army of Many Arrows[/B] Headquarters: Dark Arrow Keep, Western spine of the World. Members: Unknown but estimated to be around 6,500 orcs of which 2,250 are stationed in or around Dark Arrow Keep. Hierarchy: Military Leader: King Obould Many Arrows Religion: Gruumsh, Auril. Alignment: CE. Secrecy: Medium [B]The Horde of the North[/B] Headquarters: None or unknown. Members: Unknown but the Horde its number is estimated to range around as much as 25,000 thousand humanoids or more composed of Orcs, Goblins, Bugbears, Trolls, all sorts of Giants and Ogres. Hierarchy: Military. Leader: If there is a leader or if there are multiple leaders they must be very powerfull indeed to forge such an army but none are identified as such at the moment. Mutliple tribe leaders and powerfull giants are believed to have some sort of council to make decisions. (According to the IceWind Dale games the horde is lead by two immensely powerfull Cambions. The two halffiends name Isair and Madae, they are brother and sister, Isair a epic wizard and fighter and Madae once a cleric of Ilmater, now a devoted and epic level Cleric of Xvim. And with the power they wield they might very well indeed bring these chaotic humanoids together and forge a true army from them... the North beware.) Religion: Xvim, but some venerate Bane or Auril or the gods of their race. Alignment: CE, NE, CN. Secrecy: None (or in the case of Isair and Madae: Very High. Since they are trying to unite all cambions and abominations under their rule. All half-dragons, all Yuan-ti, evil halfelves and everything that might be considered an outcast by society.) [B]The Cult of Auril[/B] Headquarters: A great glacier where once a river was, it was a gift from Auril to her devoted cult and is located somewhere in the mountains of the Frozen North above Icewind Dale. Members: Unknown but several hundred barbarians, druids and rangers are known to worship the Frost Maiden. But several hundred more creatures of the North are believed to worship her. Among her worshippers are estimated to about 80-100 of her clergy. Hierarchy: Webbed. Leader: Three human sisters, all high level clerics/hierophants of Auril. They rule from a great temple within the glacier, formed purely out of ice. Religion: Auril Alignment: NE, CE, LE, N. Secrecy: High [B]The scattered humanoids of the North[/B] Hedaquarters: None Members: Unknown but estimated to range in the several hundreds of thousands, the best guess is between 250,000 and 400,000 Orcs, Globins, Giants and other humanoids spread across the whole Northern Mountains across Faerun. Hierarchy: Varies Leader: Varies Religion: Varies Alignment: CE, LE, NE. Secrecy: None, varies - - - NOTABLE OUTSIDERS Daemons Demons Devils Faerie Malaugrim Unseelie NOTE: No real known Devil or Unseelie interfearance in the Realms. Just a strong demon presence at Dark Fang Keep and in Hellgate Keep. Same goes for the Faerie, just the Demons seem to be represented in the Realms if I go by the sources. - - - ORGANIZATIONS: Church of Bane Surface Drow of Cormanthor (evil) Eldreth Veluuthra Emerald Enclave Harpers House Karanok Kir-Lanan Monks of the Long Death People of the Black Blood Red Wizards of Thay Seven Sisters Zhentarim NOTE: The seven sisters aren't really an organisation. you could better just name them the Chosen of Mystra or let them fall under the Harpers. Since all of them are members of the Harper society or they rule their own kingdom or organisation so if you'd just leave them out as a individual organisation they'd fall under other things automatically which would be more simple in my opinion. - - - SECRET ORGANIZATIONS: Arcane Brotherhood Church of Cyric Church of Shar Cult of the Dragon Daemonfey Fire Knives Iron Throne Knights of the Shield Kraken Society Monks of the Dark Moon Night Masks Rundeen Shade Shadow Thieves Twisted Rune ------ That's it, just some notes to help complete it I hope :) [/QUOTE]
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