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<blockquote data-quote="Iron_Chef" data-source="post: 767785" data-attributes="member: 4530"><p>I collected the previously posted data, alphabetized it and cleaned up some (not all) of the spelling errors. Here it is...</p><p></p><p><strong>FORGOTTEN REALMS: EVIL POWER GROUPS MASTER LIST</strong></p><p></p><p>Arcane Brotherhood</p><p>Headquarters: The Host Tower of the Arcane, in Luskan.</p><p>Members: 130</p><p>Hierarchy: Loose.</p><p>Leader: Arklem Greeth, Archmage Arcane of the Host Tower. Below him are the four</p><p>Overwizards.</p><p>Religion: Auril, Bane, Umberlee.</p><p>Alighments: CE, LE, NE.</p><p>Secrecy: Medium.</p><p></p><p>Beholders</p><p>Headquarters: None</p><p>Members: At least 2,000</p><p>Hierarchy: Militaristic.</p><p>Leader: None</p><p>Religion: None (Beholders have a deity known as the Great Mother, but their allegiances</p><p>to eachother are not tied by faith.)</p><p>Alignments: LE, NE.</p><p>Secrecy: Medium or high.</p><p></p><p>Church of Auril</p><p>Headquarters: A great glacier where once a river was, it was a gift from Auril to her</p><p>devoted cult and is located somewhere in the mountains of the Frozen North above</p><p>Icewind Dale.</p><p>Members: Unknown but several hundred barbarians, druids and rangers are known to</p><p>worship the Frost Maiden. But several hundred more creatures of the North are believed</p><p>to worship her. Among her worshippers are estimated to about 80-100 of her clergy.</p><p>Hierarchy: Webbed.</p><p>Leader: Three human sisters, all high level clerics/hierophants of Auril. They rule from a</p><p>great temple within the glacier, formed purely out of ice.</p><p>Religion: Auril</p><p>Alignment: NE, CE, LE, N.</p><p>Secrecy: High</p><p></p><p>Church of Bane</p><p>Headquarters: Zhentil Keep, the Moonsea.</p><p>Members: Roughly 8,000 clergy and 135,000 worshippers.</p><p>Hierarchy: Militaristic.</p><p>Leader: Fzoul Chembryl, Chosen of Bane.</p><p>Religion: Bane.</p><p>Alignment: LE, NE, LN</p><p>Secrecy: Low</p><p></p><p>Church of Cyric</p><p>Headquarters: The church maintains nu true central headquarters, allthough several</p><p>outposts vie for the title.</p><p>Members: Roughly 12,000 clergy and 250,000 worshippers.]Hierrarchy: Loose.</p><p>Leader: Cyric</p><p>Alignment: CE, NE, CN</p><p>Secrecy: Medium</p><p></p><p>Church of Shar</p><p>Headquarters: No official headquarters because it must remain hidden to avoid</p><p>persecution, but the Temple of the Old Night in Calimport is by far its largest religious</p><p>house.</p><p>Members: It is impossible to know the exact number of worshippers who consider Shar</p><p>their patron deity, or who venerate her sufficiently to be considered active in her church.</p><p>The best estimate is that perhaps as many as 100,000 Faerunians have chosen Shar as their</p><p>patron, and of this number some 3,500 represent her clergy. </p><p>Hierarchy: Webbed.</p><p>Leader: Shar</p><p>Relegion: Shar.</p><p>Alignment: NE, LE, CE.</p><p>Secrecy: Very High.</p><p></p><p>Cult of the Dragon</p><p>Headquarters: The members of the church of the Cult do not presently maintain a central</p><p>headquarters. However, they are in the process of constructing one--amighty fortress in</p><p>the Western Heartlands, built over an extinct volcano that houses the fabled Well of</p><p>Dragons...</p><p>Hierarchy: Webbed</p><p>Leaders: The Wearers of Purple (Elite Wizards who tame dragons and have the</p><p>knowledge to turn them into Dracoliches via the use of Sammasters Tome)</p><p>Religion: None, though the cult primarily worships Bane, Talos, Shar, Talona,</p><p>Velsharoon. A handfull even venerate Cyric, Gargauth, Malar or Tiamat.</p><p>Alignment: CE, CN, NE</p><p>Secrecy: Very High</p><p></p><p>Daemonfey</p><p>Headquarters: A subterranian lair in the North located beneath the ruins of Lothen of the</p><p>Silver Spires, near the dwarven ruin known as the Hall of Four Ghosts.</p><p>Members: 52 (2 half-fiends, 33 fey'ri, 9 servants, and 8 individual asociates.)</p><p>Hierarchy: Loose.</p><p>Leader: Countess Sarya Dlardrageth.</p><p>Religion: The daemonfey do not worship the deities of Faerun. They venerate their</p><p>namesake )the demon elves of House Dlardrageth) and pay homage to certain infernal</p><p>powers.</p><p>Alignment: CE.</p><p>Secrecy: Medium.</p><p></p><p>Drow: House Jaelre of Cormanthor</p><p>Headquarters: Cormanthor on the surface and various cities in the underdark. But soon</p><p>they will corrupt the Mythal of the Ancient Elven court there and then they shall move</p><p>into those forests en masse and most likely make it their primairy base under cover of the</p><p>Mythal then under their control.</p><p>Members: Estimated 15,000 living on the surface, unknown tens of thousands in the</p><p>underdark waiting to surface.</p><p>Hierarchy: Varies per house, mostly Militaristic.</p><p>Leader: Varies per house.</p><p>Religion: Varies per House, mostly Vhaeraun the masked Lord.</p><p>Alignment: NE, CE, CN</p><p>Secrecy: Low</p><p></p><p>Eldreth Veluuthra</p><p>Headquarters: None.</p><p>Members: About 100.</p><p>Hierarchy: Loose.</p><p>Leaders: The blade lords, five very powerful elves under which one powerful and ancient</p><p>baelnorn.</p><p>Religion: Corellon Larethian.</p><p>Alignment: CN, CE, NE.</p><p>Secrecy: Low.</p><p></p><p>Fire Knives</p><p>Headquarters: Secret vaults beneath Castle Cormaeril, in the city of Westgate.</p><p>Members: 75 real assasins, uknown numbers of other employees and other rogues.</p><p>Hierarchy: Militaristic.</p><p>Leader: Lord Tagreth Cormaeril, the Grandfather of Assasins.</p><p>Religion: None.</p><p>Alignment: LE, NE.</p><p>Secrecy: Medium.</p><p></p><p>House Karanok</p><p>Headquarters: Luthcheq, Chessenta.</p><p>Members: Approximately 300 members of the noble house, plus several hundred guards</p><p>and servants.</p><p>Hierarchy: Militaristic.</p><p>Leader: Maelos Karanok.</p><p>Religion: Entropy (Tiamat).</p><p>Alignment: LE.</p><p>Secrecy: None (although groups outside Chessenta conceal their identity and agenda.)</p><p></p><p>Iron Throne</p><p>Headquarters: Merchant offices in Suzail.</p><p>Members: 3,530.</p><p>Hierarchy: Segmented.</p><p>Leader: Krakosh, a very powerfull male stormgiant sorcerer.</p><p>Religion: Popular religions in the organisation which are popularly venerated are:</p><p>Kelemvor, Mask, Shar, Waukeen.</p><p>Alignment: LN, LE, CN, CE, NE.</p><p>Secrecy: High.</p><p></p><p>Kir-Lanans</p><p>Headquaters: None.</p><p>Members: About 4,000 (and growing FAST)</p><p>Hierarchy: Loose.</p><p>Leader: None.</p><p>Religion: None, Kir-Lanans only exist with the desire to punish the deities and kill all the</p><p>wretched "god-slaves".</p><p>Alignment: CE.</p><p>Secrecy: None.</p><p></p><p>Knights of the Shield</p><p>Headquarters: Inselm Hhune's palatial manse in the city of Baldurs Gate.</p><p>Members: 60-100, plus three of four times as many agents.</p><p>Hierarchy: Loose.</p><p>Leader: Inselm Hhune, First Lord of the Shield Council.</p><p>Religion: Gargauth the Outcast.</p><p>Alignment: CN, LE, NE.</p><p>Secrecy: High.</p><p></p><p>Kraken Society</p><p>Headquarters: Ascarle, north Trackless Sea (an underwater city in which you can breathe</p><p>due to a dark elf Mythal that covers it of old. The city was found abandoned by the</p><p>society’s leader and taken as their own. The city is now ruled by a Mindflayer who goes</p><p>by the name of Vestress). Members: Unknown, but assumed to number hundreds of</p><p>agents across the North and the Western Heartlands, plus tens of thousands of aquatic</p><p>troops and mindflayers.</p><p>Hierarchy: Webbed.</p><p>Leader: Slarkrethel (NE Male Kraken Wiz20, Chosen of Umberlee)</p><p>Religion: Umberlee, varies.</p><p>Alignment: NE, LE, N.</p><p>Secrecy: Medium.</p><p></p><p>Larloch the Lich King</p><p>Headquarters: The Warlock's Crypt, western Troll Hills in the Sword Coast.</p><p>Members: Larloch himself and a large number (several dozen) of powerful liches and</p><p>vampires. Below them they have amassed an arsenal of magic items, spells and a huge</p><p>number of undead followers.</p><p>Hierarchy: Militaristic.</p><p>Leader: Larloch.</p><p>Religion: Unknown.</p><p>Secrecy: Low.</p><p></p><p>Legion of the Chimera</p><p>Headquarters: The Severed Hand.</p><p>Members: Unknown but the Horde its number is estimated to range around as much as</p><p>25,000 thousand humanoids or more composed of Orcs, Goblins, Bugbears, Trolls, all</p><p>sorts of Giants and Ogres.</p><p>Hierarchy: Military.</p><p>Leader: If there is a leader or if there are multiple leaders they must be very powerful</p><p>indeed to forge such an army but none are identified as such at the moment. Mutliple tribe</p><p>leaders and powerfull giants are believed to have some sort of council to make decisions.</p><p>(According to the IceWind Dale games the horde is lead by two immensely powerfull</p><p>Cambions. The two half-fiends name Isair and Madae, they are brother and sister, Isair a</p><p>epic wizard and fighter and Madae once a cleric of Ilmater, now a devoted and epic level</p><p>Cleric of Xvim. And with the power they wield they might very well indeed bring these</p><p>chaotic humanoids together and forge a true army from them... the North beware.)</p><p>Religion: Xvim, but some venerate Bane or Auril or the gods of their race.</p><p>Alignment: CE, NE, CN.</p><p>Secrecy: None (or in the case of Isair and Madae: Very High. Since they are trying to</p><p>unite all cambions and abominations under their rule. All half-dragons, all Yuan-ti, evil</p><p>half-elves and everything that might be considered an outcast by society.)</p><p></p><p>Maulagryms</p><p>Headquarters: Each Malaugrim maintains its own headquarters and sanctuaries, usually in</p><p>the area where its current form dwells. The Shadow master maintains a powerfull</p><p>stronghold on the Plane of Shadow.</p><p>Members: 5 currently in Faerun, about 100 alltogether.</p><p>Hierarchy: Loose.</p><p>Leader: The Shadowmaster.</p><p>Religions: Shar, Gargauth, Bane.</p><p>Alignment: CE.</p><p>Secrecy: High.</p><p></p><p>Mind Flayers</p><p>Headquarters: Various cities in the Underdark.</p><p>Members: Unknown, but at least five cities of 1,000 or more Mind Flayers are known to</p><p>exist in the underdark with tens of thousands of slaves.</p><p>Hierarchy: Militaristic.</p><p>Leader: None, or the Elder Brain of a city.</p><p>Religions: Ilsensine.</p><p>Alignment: LE.</p><p>Secrecy: None (although few on the surface other then the illithids known the locations of</p><p>the Underdark Cities.)</p><p></p><p>Monks of the Dark Moon</p><p>Headquarters: None.</p><p>Members: 192.</p><p>Hierarchy: Militaristic.</p><p>Leader: Shar.</p><p>Religion: Shar.</p><p>Alignment: LE.</p><p>Secrecy: Medium.</p><p></p><p>Monks of the Long Death</p><p>Headquarters: Firesteap Mountains, Lake of Steam.</p><p>Members: 100.</p><p>Hierarchy: Militaristic.</p><p>Leader: Lenet the Cold.</p><p>Religion: Varies.</p><p>Alignment: LE, LN.</p><p>Secrecy: Low.</p><p></p><p>Night Masks</p><p>Headquarters: A guildhall in Westgate, but the Vampire leaders have their own secret</p><p>underground lair in which they reside and where they keep their coffers.</p><p>Members: Approximately 900, including the Court of the Night Masters. However the</p><p>Faceless soon expects to fully assimilate the Fire Knives from Cormyr into his ranks which</p><p>will boost his number and talent amoung his followers greately.</p><p>Hierarchy: Webbed</p><p>Leader: The Faceless (Manshoon clone with a now own identity)</p><p>Religion: Mask</p><p>Alignment: CE, LE, NE</p><p>Secrecy: High</p><p></p><p>Orcs: The Army of King Obould Many Arrows</p><p>Headquarters: Dark Arrow Keep, Western spine of the World.</p><p>Members: Unknown but estimated to be around 6,500 orcs of which 2,250 are stationed</p><p>in or around Dark Arrow Keep.</p><p>Hierarchy: Military</p><p>Leader: King Obould Many Arrows</p><p>Religion: Gruumsh, Auril.</p><p>Alignment: CE.</p><p>Secrecy: Medium</p><p></p><p>People of the Black Blood</p><p>Headquarters: None.</p><p>Members: 50-100.</p><p>Hierarchy: Loose.</p><p>Leader: Bloodmaster (the most powerfull of each group and there are 6 groups spread</p><p>across Faerun).</p><p>Religion: Malar.</p><p>Alignment: CE, NE, N.</p><p>Secrecy: None, although the People rarely reveal their affiliation to those outside the</p><p>group.</p><p></p><p>Red Wizards of Thay</p><p>Headquarters: Thaymount, Thay.</p><p>Members: Approximately 1,000 actual Red Wizards, with approximately 5,000 practicing</p><p>wizards in their service. Lots of slaves.</p><p>Hierarchy: Militaristic.</p><p>Leaders: The Zulkirs of Thay (Loose council of eight Red Wizards, each specialised in a</p><p>different school of arcane magic.) Below them are the Tharchions who each rule a</p><p>province of Thay. Below the Tharchions are the rest of the Red Wizards.</p><p>Religion: Kossuth, Bane, Shar, Loviatar.</p><p>Alignment: LE, NE, LN, CE.</p><p>Secrecy: None</p><p></p><p>Rundeen</p><p>Headquarters: Various residences in Calimshan and Tashalar.</p><p>Members: Thousands, including the many merchants, bandits, and pirates involved or</p><p>emplyed by the Rundeen. The primairy organisation probably numbers about 3,000</p><p>members.</p><p>Hierarchy: Segmented</p><p>Leaders: The Grand Yrshelem (five individuals).</p><p>Religion: Waukeen, any.</p><p>Alignment: LN, N, LE, NE.</p><p>Secrecy: Medium.</p><p></p><p>Shades</p><p>Headquarters: The city of Shade, normally floating above Anauroch, just off the northeast</p><p>coast of the shadow sea (or, to give it its Netherese name, the Hidden Lake).</p><p>Members: Approximately 500 shades among the approximately 25,000 shadovars.</p><p>Hierarchy: Militaristic.</p><p>Leader: Telamont, the High Prince of Shade. Below him are his sons, the Twelve Princes</p><p>of Shade all very powerfull beings, almost all of at least 30th level.</p><p>Relegion: Shar</p><p>Alignment: NE, LE.</p><p>Secrecy: Medium.</p><p></p><p>Shadow Thieves</p><p>Headquarters: Two Guildhouses in Athkatla, one of which true, one of which false.</p><p>Members: Uncertain, but probably more then 3,000 operatives work for the guild at any</p><p>one time.</p><p>Hierarchy: Webbed.</p><p>Leaders: The Shadow Council.</p><p>Religion: Mask.</p><p>Alignment: LE, NE, CE, CN.</p><p>Secrecy: High.</p><p></p><p>Twisted Rune</p><p>Headquarters: Various secret locales in Calimshan.</p><p>Members: 30</p><p>Hierarchy: Webbed.</p><p>Leaders: The Rune Council (a group of nine epic arcane masters, among which a</p><p>powerfull ancient dracolich)</p><p>Religion: None.</p><p>Alignment: CE, LE, NE.</p><p>Secrecy: High.</p><p></p><p>Zhentarim</p><p>Headquarters: Zhentil Keep, The Moonsea.</p><p>Members: At least 10,000 mainly located in the Moonsea.</p><p>Hierarchy: Militaristic.</p><p>Leader: Fzoul Chembryl, Chosen of Bane.</p><p>Religion: Bane (primarily), Cyric (some holdouts in the western lands).</p><p>Alignments: LE, NE.</p><p>Secrecy: Low</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 767785, member: 4530"] I collected the previously posted data, alphabetized it and cleaned up some (not all) of the spelling errors. Here it is... [B]FORGOTTEN REALMS: EVIL POWER GROUPS MASTER LIST[/B] Arcane Brotherhood Headquarters: The Host Tower of the Arcane, in Luskan. Members: 130 Hierarchy: Loose. Leader: Arklem Greeth, Archmage Arcane of the Host Tower. Below him are the four Overwizards. Religion: Auril, Bane, Umberlee. Alighments: CE, LE, NE. Secrecy: Medium. Beholders Headquarters: None Members: At least 2,000 Hierarchy: Militaristic. Leader: None Religion: None (Beholders have a deity known as the Great Mother, but their allegiances to eachother are not tied by faith.) Alignments: LE, NE. Secrecy: Medium or high. Church of Auril Headquarters: A great glacier where once a river was, it was a gift from Auril to her devoted cult and is located somewhere in the mountains of the Frozen North above Icewind Dale. Members: Unknown but several hundred barbarians, druids and rangers are known to worship the Frost Maiden. But several hundred more creatures of the North are believed to worship her. Among her worshippers are estimated to about 80-100 of her clergy. Hierarchy: Webbed. Leader: Three human sisters, all high level clerics/hierophants of Auril. They rule from a great temple within the glacier, formed purely out of ice. Religion: Auril Alignment: NE, CE, LE, N. Secrecy: High Church of Bane Headquarters: Zhentil Keep, the Moonsea. Members: Roughly 8,000 clergy and 135,000 worshippers. Hierarchy: Militaristic. Leader: Fzoul Chembryl, Chosen of Bane. Religion: Bane. Alignment: LE, NE, LN Secrecy: Low Church of Cyric Headquarters: The church maintains nu true central headquarters, allthough several outposts vie for the title. Members: Roughly 12,000 clergy and 250,000 worshippers.]Hierrarchy: Loose. Leader: Cyric Alignment: CE, NE, CN Secrecy: Medium Church of Shar Headquarters: No official headquarters because it must remain hidden to avoid persecution, but the Temple of the Old Night in Calimport is by far its largest religious house. Members: It is impossible to know the exact number of worshippers who consider Shar their patron deity, or who venerate her sufficiently to be considered active in her church. The best estimate is that perhaps as many as 100,000 Faerunians have chosen Shar as their patron, and of this number some 3,500 represent her clergy. Hierarchy: Webbed. Leader: Shar Relegion: Shar. Alignment: NE, LE, CE. Secrecy: Very High. Cult of the Dragon Headquarters: The members of the church of the Cult do not presently maintain a central headquarters. However, they are in the process of constructing one--amighty fortress in the Western Heartlands, built over an extinct volcano that houses the fabled Well of Dragons... Hierarchy: Webbed Leaders: The Wearers of Purple (Elite Wizards who tame dragons and have the knowledge to turn them into Dracoliches via the use of Sammasters Tome) Religion: None, though the cult primarily worships Bane, Talos, Shar, Talona, Velsharoon. A handfull even venerate Cyric, Gargauth, Malar or Tiamat. Alignment: CE, CN, NE Secrecy: Very High Daemonfey Headquarters: A subterranian lair in the North located beneath the ruins of Lothen of the Silver Spires, near the dwarven ruin known as the Hall of Four Ghosts. Members: 52 (2 half-fiends, 33 fey'ri, 9 servants, and 8 individual asociates.) Hierarchy: Loose. Leader: Countess Sarya Dlardrageth. Religion: The daemonfey do not worship the deities of Faerun. They venerate their namesake )the demon elves of House Dlardrageth) and pay homage to certain infernal powers. Alignment: CE. Secrecy: Medium. Drow: House Jaelre of Cormanthor Headquarters: Cormanthor on the surface and various cities in the underdark. But soon they will corrupt the Mythal of the Ancient Elven court there and then they shall move into those forests en masse and most likely make it their primairy base under cover of the Mythal then under their control. Members: Estimated 15,000 living on the surface, unknown tens of thousands in the underdark waiting to surface. Hierarchy: Varies per house, mostly Militaristic. Leader: Varies per house. Religion: Varies per House, mostly Vhaeraun the masked Lord. Alignment: NE, CE, CN Secrecy: Low Eldreth Veluuthra Headquarters: None. Members: About 100. Hierarchy: Loose. Leaders: The blade lords, five very powerful elves under which one powerful and ancient baelnorn. Religion: Corellon Larethian. Alignment: CN, CE, NE. Secrecy: Low. Fire Knives Headquarters: Secret vaults beneath Castle Cormaeril, in the city of Westgate. Members: 75 real assasins, uknown numbers of other employees and other rogues. Hierarchy: Militaristic. Leader: Lord Tagreth Cormaeril, the Grandfather of Assasins. Religion: None. Alignment: LE, NE. Secrecy: Medium. House Karanok Headquarters: Luthcheq, Chessenta. Members: Approximately 300 members of the noble house, plus several hundred guards and servants. Hierarchy: Militaristic. Leader: Maelos Karanok. Religion: Entropy (Tiamat). Alignment: LE. Secrecy: None (although groups outside Chessenta conceal their identity and agenda.) Iron Throne Headquarters: Merchant offices in Suzail. Members: 3,530. Hierarchy: Segmented. Leader: Krakosh, a very powerfull male stormgiant sorcerer. Religion: Popular religions in the organisation which are popularly venerated are: Kelemvor, Mask, Shar, Waukeen. Alignment: LN, LE, CN, CE, NE. Secrecy: High. Kir-Lanans Headquaters: None. Members: About 4,000 (and growing FAST) Hierarchy: Loose. Leader: None. Religion: None, Kir-Lanans only exist with the desire to punish the deities and kill all the wretched "god-slaves". Alignment: CE. Secrecy: None. Knights of the Shield Headquarters: Inselm Hhune's palatial manse in the city of Baldurs Gate. Members: 60-100, plus three of four times as many agents. Hierarchy: Loose. Leader: Inselm Hhune, First Lord of the Shield Council. Religion: Gargauth the Outcast. Alignment: CN, LE, NE. Secrecy: High. Kraken Society Headquarters: Ascarle, north Trackless Sea (an underwater city in which you can breathe due to a dark elf Mythal that covers it of old. The city was found abandoned by the society’s leader and taken as their own. The city is now ruled by a Mindflayer who goes by the name of Vestress). Members: Unknown, but assumed to number hundreds of agents across the North and the Western Heartlands, plus tens of thousands of aquatic troops and mindflayers. Hierarchy: Webbed. Leader: Slarkrethel (NE Male Kraken Wiz20, Chosen of Umberlee) Religion: Umberlee, varies. Alignment: NE, LE, N. Secrecy: Medium. Larloch the Lich King Headquarters: The Warlock's Crypt, western Troll Hills in the Sword Coast. Members: Larloch himself and a large number (several dozen) of powerful liches and vampires. Below them they have amassed an arsenal of magic items, spells and a huge number of undead followers. Hierarchy: Militaristic. Leader: Larloch. Religion: Unknown. Secrecy: Low. Legion of the Chimera Headquarters: The Severed Hand. Members: Unknown but the Horde its number is estimated to range around as much as 25,000 thousand humanoids or more composed of Orcs, Goblins, Bugbears, Trolls, all sorts of Giants and Ogres. Hierarchy: Military. Leader: If there is a leader or if there are multiple leaders they must be very powerful indeed to forge such an army but none are identified as such at the moment. Mutliple tribe leaders and powerfull giants are believed to have some sort of council to make decisions. (According to the IceWind Dale games the horde is lead by two immensely powerfull Cambions. The two half-fiends name Isair and Madae, they are brother and sister, Isair a epic wizard and fighter and Madae once a cleric of Ilmater, now a devoted and epic level Cleric of Xvim. And with the power they wield they might very well indeed bring these chaotic humanoids together and forge a true army from them... the North beware.) Religion: Xvim, but some venerate Bane or Auril or the gods of their race. Alignment: CE, NE, CN. Secrecy: None (or in the case of Isair and Madae: Very High. Since they are trying to unite all cambions and abominations under their rule. All half-dragons, all Yuan-ti, evil half-elves and everything that might be considered an outcast by society.) Maulagryms Headquarters: Each Malaugrim maintains its own headquarters and sanctuaries, usually in the area where its current form dwells. The Shadow master maintains a powerfull stronghold on the Plane of Shadow. Members: 5 currently in Faerun, about 100 alltogether. Hierarchy: Loose. Leader: The Shadowmaster. Religions: Shar, Gargauth, Bane. Alignment: CE. Secrecy: High. Mind Flayers Headquarters: Various cities in the Underdark. Members: Unknown, but at least five cities of 1,000 or more Mind Flayers are known to exist in the underdark with tens of thousands of slaves. Hierarchy: Militaristic. Leader: None, or the Elder Brain of a city. Religions: Ilsensine. Alignment: LE. Secrecy: None (although few on the surface other then the illithids known the locations of the Underdark Cities.) Monks of the Dark Moon Headquarters: None. Members: 192. Hierarchy: Militaristic. Leader: Shar. Religion: Shar. Alignment: LE. Secrecy: Medium. Monks of the Long Death Headquarters: Firesteap Mountains, Lake of Steam. Members: 100. Hierarchy: Militaristic. Leader: Lenet the Cold. Religion: Varies. Alignment: LE, LN. Secrecy: Low. Night Masks Headquarters: A guildhall in Westgate, but the Vampire leaders have their own secret underground lair in which they reside and where they keep their coffers. Members: Approximately 900, including the Court of the Night Masters. However the Faceless soon expects to fully assimilate the Fire Knives from Cormyr into his ranks which will boost his number and talent amoung his followers greately. Hierarchy: Webbed Leader: The Faceless (Manshoon clone with a now own identity) Religion: Mask Alignment: CE, LE, NE Secrecy: High Orcs: The Army of King Obould Many Arrows Headquarters: Dark Arrow Keep, Western spine of the World. Members: Unknown but estimated to be around 6,500 orcs of which 2,250 are stationed in or around Dark Arrow Keep. Hierarchy: Military Leader: King Obould Many Arrows Religion: Gruumsh, Auril. Alignment: CE. Secrecy: Medium People of the Black Blood Headquarters: None. Members: 50-100. Hierarchy: Loose. Leader: Bloodmaster (the most powerfull of each group and there are 6 groups spread across Faerun). Religion: Malar. Alignment: CE, NE, N. Secrecy: None, although the People rarely reveal their affiliation to those outside the group. Red Wizards of Thay Headquarters: Thaymount, Thay. Members: Approximately 1,000 actual Red Wizards, with approximately 5,000 practicing wizards in their service. Lots of slaves. Hierarchy: Militaristic. Leaders: The Zulkirs of Thay (Loose council of eight Red Wizards, each specialised in a different school of arcane magic.) Below them are the Tharchions who each rule a province of Thay. Below the Tharchions are the rest of the Red Wizards. Religion: Kossuth, Bane, Shar, Loviatar. Alignment: LE, NE, LN, CE. Secrecy: None Rundeen Headquarters: Various residences in Calimshan and Tashalar. Members: Thousands, including the many merchants, bandits, and pirates involved or emplyed by the Rundeen. The primairy organisation probably numbers about 3,000 members. Hierarchy: Segmented Leaders: The Grand Yrshelem (five individuals). Religion: Waukeen, any. Alignment: LN, N, LE, NE. Secrecy: Medium. Shades Headquarters: The city of Shade, normally floating above Anauroch, just off the northeast coast of the shadow sea (or, to give it its Netherese name, the Hidden Lake). Members: Approximately 500 shades among the approximately 25,000 shadovars. Hierarchy: Militaristic. Leader: Telamont, the High Prince of Shade. Below him are his sons, the Twelve Princes of Shade all very powerfull beings, almost all of at least 30th level. Relegion: Shar Alignment: NE, LE. Secrecy: Medium. Shadow Thieves Headquarters: Two Guildhouses in Athkatla, one of which true, one of which false. Members: Uncertain, but probably more then 3,000 operatives work for the guild at any one time. Hierarchy: Webbed. Leaders: The Shadow Council. Religion: Mask. Alignment: LE, NE, CE, CN. Secrecy: High. Twisted Rune Headquarters: Various secret locales in Calimshan. Members: 30 Hierarchy: Webbed. Leaders: The Rune Council (a group of nine epic arcane masters, among which a powerfull ancient dracolich) Religion: None. Alignment: CE, LE, NE. Secrecy: High. Zhentarim Headquarters: Zhentil Keep, The Moonsea. Members: At least 10,000 mainly located in the Moonsea. Hierarchy: Militaristic. Leader: Fzoul Chembryl, Chosen of Bane. Religion: Bane (primarily), Cyric (some holdouts in the western lands). Alignments: LE, NE. Secrecy: Low [/QUOTE]
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