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*TTRPGs General
A request for input on the FR Nations and their relative strength
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<blockquote data-quote="William Ronald" data-source="post: 788325" data-attributes="member: 426"><p>There are a few countries that I forgot to include in my previous posts.</p><p></p><p></p><p>FRCS P. 106</p><p></p><p>Samarach: A land on the Chultan peninsular, separated from their neighbors by jungles and mountains. Tashalarite explorers claim the natives are cowards who lhide in walled cities at night. Illusions cloak the roads to the cities and mountain passes.</p><p></p><p>Thindol: A land of tall grasses, bordered by Tashalar, Chult, and Samarach, , Thindol is home to humans who are said to be swift runners. Gold dwarves live in the hills and the mountains, where they fight kuo-toa and a race of aquatic yuan ti.</p><p></p><p>FRCS. P. 111</p><p>Sossal: This land lies far north of Narfell, but trades with Damara. They trade iion furs, seal meat, gold, and shaped wood. Som of the Sossrim have powers like druidic magic, and can shape plant life to their will or pass magically from tree to tree. Sosar furniture is sold in Sembia.</p><p></p><p>FRCS P. 150</p><p>Nimbral. This isle, southwest of Lantan is little known. It is dominated by forest, and high meadows. The people are known as great wizards, and are ruled by perhaps two dozen archmages called the Nimbral Lords. They oppose such organizations as the Red Wizards, the Arcane Brotherhood, the Cult of the Dragon and the twisted rune. The Flying hunt, mounted knights on pegasi who were glasssteel armor, uphold the higest ideals of chivalry while fighting monsters, pirates, and raiders.</p><p></p><p></p><p></p><p>FRCS P. 188</p><p>Murghom,: Once part of Mulhorand, Murghom is semi independent. They are known for their skill with horses, fighting rivals in Semphar, and fighting the undead and other monsters.</p><p></p><p></p><p>Semphjr: East of Murghom, Semphar is effectively independent, although it is claimed by Mulhorand as a province. It trades with Kara Tur and other nations if Faerun.</p><p></p><p></p><p>FRCS P. 190 </p><p>Rethild: The Great Swam: BBNordering Halruaa, it is home to lizardfolk, shambling mounds and other creatures. An ancient ruined city is said at lie at its center..</p></blockquote><p></p>
[QUOTE="William Ronald, post: 788325, member: 426"] There are a few countries that I forgot to include in my previous posts. FRCS P. 106 Samarach: A land on the Chultan peninsular, separated from their neighbors by jungles and mountains. Tashalarite explorers claim the natives are cowards who lhide in walled cities at night. Illusions cloak the roads to the cities and mountain passes. Thindol: A land of tall grasses, bordered by Tashalar, Chult, and Samarach, , Thindol is home to humans who are said to be swift runners. Gold dwarves live in the hills and the mountains, where they fight kuo-toa and a race of aquatic yuan ti. FRCS. P. 111 Sossal: This land lies far north of Narfell, but trades with Damara. They trade iion furs, seal meat, gold, and shaped wood. Som of the Sossrim have powers like druidic magic, and can shape plant life to their will or pass magically from tree to tree. Sosar furniture is sold in Sembia. FRCS P. 150 Nimbral. This isle, southwest of Lantan is little known. It is dominated by forest, and high meadows. The people are known as great wizards, and are ruled by perhaps two dozen archmages called the Nimbral Lords. They oppose such organizations as the Red Wizards, the Arcane Brotherhood, the Cult of the Dragon and the twisted rune. The Flying hunt, mounted knights on pegasi who were glasssteel armor, uphold the higest ideals of chivalry while fighting monsters, pirates, and raiders. FRCS P. 188 Murghom,: Once part of Mulhorand, Murghom is semi independent. They are known for their skill with horses, fighting rivals in Semphar, and fighting the undead and other monsters. Semphjr: East of Murghom, Semphar is effectively independent, although it is claimed by Mulhorand as a province. It trades with Kara Tur and other nations if Faerun. FRCS P. 190 Rethild: The Great Swam: BBNordering Halruaa, it is home to lizardfolk, shambling mounds and other creatures. An ancient ruined city is said at lie at its center.. [/QUOTE]
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