Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Revised Necromancer Subclass?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Corinnguard" data-source="post: 9156749" data-attributes="member: 7033886"><p>WoTC could always follow Kobold Press' lead and create something like the White Necromancer subclass. </p><p></p><p><a href="https://www.5esrd.com/database/classoption/white-necromancer/" target="_blank">White Necromancer – 5th Edition SRD</a> </p><p></p><p>Or maybe the Necromancer could be more like Endless Realms' Animancer and have powers over both life and death. </p><p></p><h3><em>Keepers of Balance</em></h3><p><em>Live, grow, die, decay—such is the natural cycle of all things. Animancers wield the energies of Life and Death, maintaining a balance of the two lest they become cursed by the very source of their power. They can deal immense damage as well as heal their allies, making them unpredictable in combat. Their practice is taboo in most cultures, and they tend to make enemies with Shrine Keepers due to their divergent views on what it means to respect the ethereal. Animancers have Silean origins, however, and thus are welcomed among most Silean tribes in Lumis.</em></p><p><em></em></p><p><em>An Animancer who over-indulges in Death Energy will receive more damage and eventually be immune to healing Life Energy, whereas an Animancer who does not balance their use of Life Energy with Death Energy will little by little lose their ability to move and fight against their enemies. Those who take the risk of practicing Death and Life Magic must always be vigilant and make sure that they maintain balance between the two opposing forces.</em></p><p><em></em></p><p><em>Play Style: Animus Energy allows Animancers to cast both spells that harm and spells that heal. Animancers use Death Energy to strike their victims with magical diseases, manipulate the dead, and deal damage using their own blood. They can use Life Energy to extract dangerous toxins from the blood, shield their allies, and even bring the dead back to life.</em></p><p></p><p>Nothing like being on a power trip... <img class="smilie smilie--emoji" alt="😋" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60b.png" title="Face savoring food :yum:" data-shortname=":yum:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9156749, member: 7033886"] WoTC could always follow Kobold Press' lead and create something like the White Necromancer subclass. [URL="https://www.5esrd.com/database/classoption/white-necromancer/"]White Necromancer – 5th Edition SRD[/URL] Or maybe the Necromancer could be more like Endless Realms' Animancer and have powers over both life and death. [HEADING=2][I]Keepers of Balance[/I][/HEADING] [I]Live, grow, die, decay—such is the natural cycle of all things. Animancers wield the energies of Life and Death, maintaining a balance of the two lest they become cursed by the very source of their power. They can deal immense damage as well as heal their allies, making them unpredictable in combat. Their practice is taboo in most cultures, and they tend to make enemies with Shrine Keepers due to their divergent views on what it means to respect the ethereal. Animancers have Silean origins, however, and thus are welcomed among most Silean tribes in Lumis. An Animancer who over-indulges in Death Energy will receive more damage and eventually be immune to healing Life Energy, whereas an Animancer who does not balance their use of Life Energy with Death Energy will little by little lose their ability to move and fight against their enemies. Those who take the risk of practicing Death and Life Magic must always be vigilant and make sure that they maintain balance between the two opposing forces. Play Style: Animus Energy allows Animancers to cast both spells that harm and spells that heal. Animancers use Death Energy to strike their victims with magical diseases, manipulate the dead, and deal damage using their own blood. They can use Life Energy to extract dangerous toxins from the blood, shield their allies, and even bring the dead back to life.[/I] Nothing like being on a power trip... 😋 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Revised Necromancer Subclass?
Top