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General Tabletop Discussion
*Dungeons & Dragons
A Revised Necromancer Subclass?
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<blockquote data-quote="tetrasodium" data-source="post: 9156768" data-attributes="member: 93670"><p>I think that the problem with necromancer and similar strongly themed wizard subclasses is that they decided wizard would be "spell list the class" & then made sorcerer/warlock "wizard but hot"/"<a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/DungeonmastersGirlfriend" target="_blank">dating the gm</a>".</p><p></p><p> The wizard chassis doesn't have enough room for necromancer features that feel special. That's exacerbated because there aren't enough wizard exclusive spells for it to matter even if it makes necromancer type spells more acceptable or more noteworthy. That wasn't helped by spending the last decade just accepting Internet wisdom carried over from 3.x blaming wizard for sorcerer and warlock excess while working to bring sorcerer and warlock up to that fictional level </p><p></p><p> Sorcerer is devoting too much to be "wizard but hot" to fit it without destroying the power scale. That's made worse because it already has the vast majority of wizard spells so it doesn't feel too special getting access to animate dead type spells too. </p><p></p><p>Warlock could have replaced agonizing repelling blast the bladelock thing or pact magic with cool necromancer type abilities that matter but <em>all</em> of those are trying to be top shelf on the power scale or better across nearly all levels and there is no easy way to do fit those kinds of things.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9156768, member: 93670"] I think that the problem with necromancer and similar strongly themed wizard subclasses is that they decided wizard would be "spell list the class" & then made sorcerer/warlock "wizard but hot"/"[URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/DungeonmastersGirlfriend']dating the gm[/URL]". The wizard chassis doesn't have enough room for necromancer features that feel special. That's exacerbated because there aren't enough wizard exclusive spells for it to matter even if it makes necromancer type spells more acceptable or more noteworthy. That wasn't helped by spending the last decade just accepting Internet wisdom carried over from 3.x blaming wizard for sorcerer and warlock excess while working to bring sorcerer and warlock up to that fictional level Sorcerer is devoting too much to be "wizard but hot" to fit it without destroying the power scale. That's made worse because it already has the vast majority of wizard spells so it doesn't feel too special getting access to animate dead type spells too. Warlock could have replaced agonizing repelling blast the bladelock thing or pact magic with cool necromancer type abilities that matter but [I]all[/I] of those are trying to be top shelf on the power scale or better across nearly all levels and there is no easy way to do fit those kinds of things. [/QUOTE]
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