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A Revised Necromancer Subclass?
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<blockquote data-quote="Weiley31" data-source="post: 9156958" data-attributes="member: 7017196"><p>The Diablo series has <em>forever</em> ruined the image of the Necromancer for me. Not because I think of it being a terrible version of the concept, far from it. It's probably my <em>favorite depiction of the Necromancer</em> in any form of media. <em>Specifically, the Diablo 3 version. (probably the Diablo 4 version as well but I haven't played that).</em></p><p></p><p>Because of that, the Necromancer of 5E just doesn't appeal to me. Because then I'm dealing with the Diablo image of the Necromancer, wading through their foes alongside their Skeletal Soldiers/Frankenstein Golems, which just doesn't mesh with the 5E Necromancer wizard subclass. They (5E Necros) are D6 casters hiding behind the martials. The Diablo Necromancer is more like a D8 Gish type deal with minions.</p><p></p><p>Speaking of Minions, that's another thing about the fiction with the Necromancer: their Undead Servants. Now, WoTC and 5E has always had a precarious relationship with pets in this edition. Not only is there the whole deal with Action Economy (with players waiting for their turn after the 5th skeleton is attacking) but also the lack/crappy notion of not scaling. Your Minion's ONLY saving grace was the fact that it was free HP to soak up damage and "extra" turns of attacks. And when those couldn't be relied on, they were pretty much useless.</p><p></p><p> Granted, in more recent years WoTC has gotten a <em>tad somewhat better</em> with making sure that if you have a Companion/Pet, they are at least scaling to ensure they aren't just plain useless. However, any <em>worthwhile</em> method of scaling for your Pets/Minions is either jacking the Revised Ranger's <em>Companion's Bond</em> feature or via the 3PP Companion rules of MCDMs' <em>(Flee Mortals!)</em> and their Beastheart class PDF.</p><p></p><p>Yet, the Necromancer, trope wise, is heavily associated with having their own undead buddies. And yes, that means a Necromancer has numbers on their side. Which then drags out the turns or screws around with Bounded Accuracy. And yes, with minions that means there can't be a worry about them NOT properly scaling and still being relevant from the start of the Necromancer's career and all the way up to dueling with Diablo himself or 2024 Vecna at the end of the Multiverse 5E saga.</p><p></p><p>Also: the argument where a Necromancer can be a dark hero or not will probably pop up. (No, Animate Dead is <em>evil</em> and no good person would use it for the greater good. <em>Or is it!?</em></p></blockquote><p></p>
[QUOTE="Weiley31, post: 9156958, member: 7017196"] The Diablo series has [I]forever[/I] ruined the image of the Necromancer for me. Not because I think of it being a terrible version of the concept, far from it. It's probably my [I]favorite depiction of the Necromancer[/I] in any form of media. [I]Specifically, the Diablo 3 version. (probably the Diablo 4 version as well but I haven't played that).[/I] Because of that, the Necromancer of 5E just doesn't appeal to me. Because then I'm dealing with the Diablo image of the Necromancer, wading through their foes alongside their Skeletal Soldiers/Frankenstein Golems, which just doesn't mesh with the 5E Necromancer wizard subclass. They (5E Necros) are D6 casters hiding behind the martials. The Diablo Necromancer is more like a D8 Gish type deal with minions. Speaking of Minions, that's another thing about the fiction with the Necromancer: their Undead Servants. Now, WoTC and 5E has always had a precarious relationship with pets in this edition. Not only is there the whole deal with Action Economy (with players waiting for their turn after the 5th skeleton is attacking) but also the lack/crappy notion of not scaling. Your Minion's ONLY saving grace was the fact that it was free HP to soak up damage and "extra" turns of attacks. And when those couldn't be relied on, they were pretty much useless. Granted, in more recent years WoTC has gotten a [I]tad somewhat better[/I] with making sure that if you have a Companion/Pet, they are at least scaling to ensure they aren't just plain useless. However, any [I]worthwhile[/I] method of scaling for your Pets/Minions is either jacking the Revised Ranger's [I]Companion's Bond[/I] feature or via the 3PP Companion rules of MCDMs' [I](Flee Mortals!)[/I] and their Beastheart class PDF. Yet, the Necromancer, trope wise, is heavily associated with having their own undead buddies. And yes, that means a Necromancer has numbers on their side. Which then drags out the turns or screws around with Bounded Accuracy. And yes, with minions that means there can't be a worry about them NOT properly scaling and still being relevant from the start of the Necromancer's career and all the way up to dueling with Diablo himself or 2024 Vecna at the end of the Multiverse 5E saga. Also: the argument where a Necromancer can be a dark hero or not will probably pop up. (No, Animate Dead is [I]evil[/I] and no good person would use it for the greater good. [I]Or is it!?[/I] [/QUOTE]
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