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A Revised Necromancer Subclass?
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<blockquote data-quote="Neonchameleon" data-source="post: 9157043" data-attributes="member: 87792"><p>Bladelock? Undead pact could be tweaked... Or Cleric?</p><p></p><p>And this is another reason the necromancer should be a sorcerer. To become a necromancer a wizard needs to have embraced the necromancer lifestyle, intentionally preparing necromantic spells every day (despite most of them being not very good as well as probably not Good). A specialist wizard always has the choice to prepare, or at least to try to learn Fireball instead of Animate Dead, and they can always walk away with each long rest with very minor losses.</p><p></p><p>By contrast a sorcerer doesn't get to pick their spells freely as an in character decision. Becoming a necromancer may or may not have been a choice. They might have been locked in the cursed tomb, the necromantic energy seeping into their bones in a successful and reckless attempt to become a necromancer or as part of a really dangerous practical joke. Either way the magic is now part of them and although they might be able to avoid casting Animate Dead they get nothing in return and can never truly walk away. And if necromancy is evil? It's still the only tool they have. Do they embrace it or do they let the other alternative happen.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9157043, member: 87792"] Bladelock? Undead pact could be tweaked... Or Cleric? And this is another reason the necromancer should be a sorcerer. To become a necromancer a wizard needs to have embraced the necromancer lifestyle, intentionally preparing necromantic spells every day (despite most of them being not very good as well as probably not Good). A specialist wizard always has the choice to prepare, or at least to try to learn Fireball instead of Animate Dead, and they can always walk away with each long rest with very minor losses. By contrast a sorcerer doesn't get to pick their spells freely as an in character decision. Becoming a necromancer may or may not have been a choice. They might have been locked in the cursed tomb, the necromantic energy seeping into their bones in a successful and reckless attempt to become a necromancer or as part of a really dangerous practical joke. Either way the magic is now part of them and although they might be able to avoid casting Animate Dead they get nothing in return and can never truly walk away. And if necromancy is evil? It's still the only tool they have. Do they embrace it or do they let the other alternative happen. [/QUOTE]
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