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General Tabletop Discussion
*Dungeons & Dragons
A Revised Necromancer Subclass?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9157571" data-attributes="member: 11760"><p>Part of the issue with the 2014 specialist wizard subclasses is that some of them have too few spells for the "ooh, you get these spells for free or more easily" stuff to be meaningful.</p><p></p><p>In the case of the necromancer, it's not hard to come up with various creepy summonings and interactions with the dead to flesh out the chart. This isn't a new problem for D&D and first through third editions, at least, have a backlog of spells that WotC can and should pull from.</p><p></p><p>While, from a design standpoint, giving a necromancer, say, a spell that animates a crawling claw for 24 hours isn't super exciting, in practice, letting the necromancer have an undead <em>something</em> as soon as possible would help a lot.</p><p></p><p>And I'm going to disagree with [USER=7006]@DEFCON 1[/USER]. While there are certainly going to be tables that won't allow an obviously eeeeevil subclass, a robust take on arguably the most iconic evil spellcaster type around will get used a ton at most of the other tables. I have long wanted to play a necromancer based on Bill Hader's version of Vincent Price. I'd just like the crunch to match up to the fun fluff.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9157571, member: 11760"] Part of the issue with the 2014 specialist wizard subclasses is that some of them have too few spells for the "ooh, you get these spells for free or more easily" stuff to be meaningful. In the case of the necromancer, it's not hard to come up with various creepy summonings and interactions with the dead to flesh out the chart. This isn't a new problem for D&D and first through third editions, at least, have a backlog of spells that WotC can and should pull from. While, from a design standpoint, giving a necromancer, say, a spell that animates a crawling claw for 24 hours isn't super exciting, in practice, letting the necromancer have an undead [I]something[/I] as soon as possible would help a lot. And I'm going to disagree with [USER=7006]@DEFCON 1[/USER]. While there are certainly going to be tables that won't allow an obviously eeeeevil subclass, a robust take on arguably the most iconic evil spellcaster type around will get used a ton at most of the other tables. I have long wanted to play a necromancer based on Bill Hader's version of Vincent Price. I'd just like the crunch to match up to the fun fluff. [/QUOTE]
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A Revised Necromancer Subclass?
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