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General Tabletop Discussion
*Dungeons & Dragons
A Revised Necromancer Subclass?
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<blockquote data-quote="tetrasodium" data-source="post: 9157935" data-attributes="member: 93670"><p>No it's <em>100%</em> wotc's fault for designing a class where the primary feature is it's spell list alongside classes with equal progression plus notable nonspell features who pretty much have the entirety of the A B & S tier spells from the class counting it's spell list as their primary strength. </p><p></p><p>Nobody's getting jealous because their sorcerer or warlock can't cast wizard exclusive gems like wall of sand and arcane lock... it's not really till you get down to the bottom tiers of spells that you start seeing wizard exclusive spells. Absent 3.x style spell gating where two classes get the same spell at different levels it really eats into "spell list the class" as a meaningful concept when it doesn't have enough meaningful exclusives</p><p></p><p></p><p>If you go from looking at "any other caster" to wizards specifically though it's <em>still</em> wotc's fault for not building enough room into the wizard class+archetype frame to hang archetype differentiation across spell list the class subtype A & spell list the class subtype B. IMO a big part of <em>that</em> failure is a result of oversimplification and excessive hostility in design ethos to anything that could be considered an element of attrition. </p><p></p><p>It certainly didn't help that too many elements in the 5e spells & spell system is devoted to singlehandedly broad brush battling the horrors present in out of control white room scenarios of past editions all of those elements add up to overkill in some cases and reduce the ability for different spell caster classes to feel different.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9157935, member: 93670"] No it's [I]100%[/I] wotc's fault for designing a class where the primary feature is it's spell list alongside classes with equal progression plus notable nonspell features who pretty much have the entirety of the A B & S tier spells from the class counting it's spell list as their primary strength. Nobody's getting jealous because their sorcerer or warlock can't cast wizard exclusive gems like wall of sand and arcane lock... it's not really till you get down to the bottom tiers of spells that you start seeing wizard exclusive spells. Absent 3.x style spell gating where two classes get the same spell at different levels it really eats into "spell list the class" as a meaningful concept when it doesn't have enough meaningful exclusives If you go from looking at "any other caster" to wizards specifically though it's [I]still[/I] wotc's fault for not building enough room into the wizard class+archetype frame to hang archetype differentiation across spell list the class subtype A & spell list the class subtype B. IMO a big part of [I]that[/I] failure is a result of oversimplification and excessive hostility in design ethos to anything that could be considered an element of attrition. It certainly didn't help that too many elements in the 5e spells & spell system is devoted to singlehandedly broad brush battling the horrors present in out of control white room scenarios of past editions all of those elements add up to overkill in some cases and reduce the ability for different spell caster classes to feel different. [/QUOTE]
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