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General Tabletop Discussion
*Dungeons & Dragons
A Revised Necromancer Subclass?
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<blockquote data-quote="Neonchameleon" data-source="post: 9158010" data-attributes="member: 87792"><p>It is clear that you haven't read and understood the difference I have made between in character and out of character choices.</p><p></p><p>The mechanics are how you interface with the game world. To <em>not</em> take the mechanics into account is to play a mad character who doesn't live in their world. Yes I consider not playing a literally insane character unless the insanity is part of their character to be important.</p><p></p><p>Nevertheless they have put out classes that <em>do</em> actually enable rather than harm roleplaying in this way. Notably the sorcerer and the warlock - which are two of the three classes in the PHB that were created by WotC not TSR. I'm not asking WotC to do anything they don't already do here. I'm just pointing out that the wizard is utterly drenched in its distinctive mechanics and power fantasy.</p><p></p><p>And yet <em>the classes WotC has added to the game have fixed it.</em> They just haven't fixed it for the necromancer because they've kept it under the Wizard heading.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9158010, member: 87792"] It is clear that you haven't read and understood the difference I have made between in character and out of character choices. The mechanics are how you interface with the game world. To [I]not[/I] take the mechanics into account is to play a mad character who doesn't live in their world. Yes I consider not playing a literally insane character unless the insanity is part of their character to be important. Nevertheless they have put out classes that [I]do[/I] actually enable rather than harm roleplaying in this way. Notably the sorcerer and the warlock - which are two of the three classes in the PHB that were created by WotC not TSR. I'm not asking WotC to do anything they don't already do here. I'm just pointing out that the wizard is utterly drenched in its distinctive mechanics and power fantasy. And yet [I]the classes WotC has added to the game have fixed it.[/I] They just haven't fixed it for the necromancer because they've kept it under the Wizard heading. [/QUOTE]
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A Revised Necromancer Subclass?
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