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A Revised Necromancer Subclass?
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<blockquote data-quote="Neonchameleon" data-source="post: 9158656" data-attributes="member: 87792"><p>The wizard chassis would be <em>improved</em> if it was a bland tofu. That's what the sorcerer is, and this allows the sorcerer to put loads of flavour in the subclass. The wizard chassis has the flavour of the Spellbook and "can learn any spell". This flavour goes about as well with many thematic casters as orange juice does with milk, with the two obvious ones being the Necromancer (as discussed) and the Illusionist.</p><p></p><p>The Illusionist is my third choice of classes for an illusionist behind bards and warlocks; part of this is stat synergy as illusionists should try to convince people that their illusions are real. (By the same token Enchanter should stay with Int; you don't need brute force so much when you have charisma). But more importantly being a wizard locks out the "illusionist who doesn't also have a raft of 'real' spells and is relying on illusions. Wizard specialisations are aesthetic choices rather than character capabilities. And (although it isn't actually necessary) they are barely even aptitudes in most cases; you aren't actually any better at casting spells in your specialisation in about half the schools.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9158656, member: 87792"] The wizard chassis would be [I]improved[/I] if it was a bland tofu. That's what the sorcerer is, and this allows the sorcerer to put loads of flavour in the subclass. The wizard chassis has the flavour of the Spellbook and "can learn any spell". This flavour goes about as well with many thematic casters as orange juice does with milk, with the two obvious ones being the Necromancer (as discussed) and the Illusionist. The Illusionist is my third choice of classes for an illusionist behind bards and warlocks; part of this is stat synergy as illusionists should try to convince people that their illusions are real. (By the same token Enchanter should stay with Int; you don't need brute force so much when you have charisma). But more importantly being a wizard locks out the "illusionist who doesn't also have a raft of 'real' spells and is relying on illusions. Wizard specialisations are aesthetic choices rather than character capabilities. And (although it isn't actually necessary) they are barely even aptitudes in most cases; you aren't actually any better at casting spells in your specialisation in about half the schools. [/QUOTE]
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