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General Tabletop Discussion
*Dungeons & Dragons
A Revised Necromancer Subclass?
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<blockquote data-quote="M_Natas" data-source="post: 9158908" data-attributes="member: 7025918"><p>It would be an overhaul of the whole wizard class. Now that the base design is weaker, the subclasses can make up for it, so the wizard subclass need to be stronger and can get more mechanical and theme fitting powers.</p><p>You can have a necromancer wizard, who gains necromancer spells (of course there need to be more of those) and for example an undead familiar and a choice between a frankenstein like big creature pet that he can adapt with different body parts or a zombie/skeleton hord (one stablock like a swarm statblock) that scales with level and then some other necromanctic abilities. Like, I don't know, I'm just spitballing here: For the theme of life and dead a Necromancy Wizards gets 1d8 instead of 1d6, and get healing spells, but in order to use healing spells he has to pay in hit points (or take hit points from a willing donor).</p><p>So we weaken the base class of the wizard, make him less versatile with his spell selection and now we have design space in the subclasses to do cool stuff.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9158908, member: 7025918"] It would be an overhaul of the whole wizard class. Now that the base design is weaker, the subclasses can make up for it, so the wizard subclass need to be stronger and can get more mechanical and theme fitting powers. You can have a necromancer wizard, who gains necromancer spells (of course there need to be more of those) and for example an undead familiar and a choice between a frankenstein like big creature pet that he can adapt with different body parts or a zombie/skeleton hord (one stablock like a swarm statblock) that scales with level and then some other necromanctic abilities. Like, I don't know, I'm just spitballing here: For the theme of life and dead a Necromancy Wizards gets 1d8 instead of 1d6, and get healing spells, but in order to use healing spells he has to pay in hit points (or take hit points from a willing donor). So we weaken the base class of the wizard, make him less versatile with his spell selection and now we have design space in the subclasses to do cool stuff. [/QUOTE]
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A Revised Necromancer Subclass?
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