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General Tabletop Discussion
*Dungeons & Dragons
A Revised Necromancer Subclass?
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<blockquote data-quote="DEFCON 1" data-source="post: 9160025" data-attributes="member: 7006"><p>For people who want to play Necromancers, at some point there comes a time where they no longer need to try and jerry-rig the design of the game so that their desires become "universal rules" for D&D on the whole... but rather just worry about their own specific game. Which means working with their DM to just refluff spells that could work as Necromantic spells and using those, rather than trying to get WotC to make them.</p><p></p><p>Want an undead minion at Level 1? <em>Find Familiar</em>, except it's a small zombie rather than a bat/cat/raven etc. Want that undead zombie to actually do simple tasks for you? Cast <em>Unseen Servant</em> and for that hour that zombie minion of yours can do everything a normal US can do. Want to raise zombies to defend you in battle? At 3rd Level you cast <em>Mirror Image</em>, and instead of 3 illusory duplicates of you showing up, three corpses climb out the ground and potentially block incoming attacks just like the spell does. Son and so forth.</p><p></p><p>Yes, these spells will not be a part of "the D&D game" on the whole. But you don't need to worry about all the other schmucks out there in D&D land who won't play a Necromancer the way you get to... you can at least play the Necromancer you want. Now sure, you might very well not be able to wander from game to game and play this self-same Necromancer at different tables if the DMs at those tables have a bug up their butts about refluffing... but at the very least at your home game with a ameniable DM you can create whatever type of character you want and not have to wait for WotC to do it for you.</p><p></p><p>And if your DM is no ameniable to refluffing? Find a new DM who is. Or just choose a different archetype to play until you can.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9160025, member: 7006"] For people who want to play Necromancers, at some point there comes a time where they no longer need to try and jerry-rig the design of the game so that their desires become "universal rules" for D&D on the whole... but rather just worry about their own specific game. Which means working with their DM to just refluff spells that could work as Necromantic spells and using those, rather than trying to get WotC to make them. Want an undead minion at Level 1? [I]Find Familiar[/I], except it's a small zombie rather than a bat/cat/raven etc. Want that undead zombie to actually do simple tasks for you? Cast [I]Unseen Servant[/I] and for that hour that zombie minion of yours can do everything a normal US can do. Want to raise zombies to defend you in battle? At 3rd Level you cast [I]Mirror Image[/I], and instead of 3 illusory duplicates of you showing up, three corpses climb out the ground and potentially block incoming attacks just like the spell does. Son and so forth. Yes, these spells will not be a part of "the D&D game" on the whole. But you don't need to worry about all the other schmucks out there in D&D land who won't play a Necromancer the way you get to... you can at least play the Necromancer you want. Now sure, you might very well not be able to wander from game to game and play this self-same Necromancer at different tables if the DMs at those tables have a bug up their butts about refluffing... but at the very least at your home game with a ameniable DM you can create whatever type of character you want and not have to wait for WotC to do it for you. And if your DM is no ameniable to refluffing? Find a new DM who is. Or just choose a different archetype to play until you can. [/QUOTE]
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