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*TTRPGs General
A road not taken: What if there had been no 4E
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<blockquote data-quote="Minicol" data-source="post: 4915304" data-attributes="member: 17308"><p>Before painting themselves in a corner like you describe, they could have avoided some of it by putting out less books, and by increasing their quality and usefulness, as in more playtesting and balancing. </p><p></p><p>A lot of what was written inside the late books was filler. They have good authors, but at some point, it seems like the books lost a lot of their originality. Maybe it was a too tight editing schedule, or maybe writer burnout ?</p><p></p><p>Also, it is all nice and good to have 20 + player supplements. but when do we game ? Where were the adventures ? They were few and far between, and the quality was not always stellar. Like having a great car engine and no fuel.</p><p></p><p>They chose the fast road by focusing on the player segment, and possibly there was no long-term way out at that point.</p></blockquote><p></p>
[QUOTE="Minicol, post: 4915304, member: 17308"] Before painting themselves in a corner like you describe, they could have avoided some of it by putting out less books, and by increasing their quality and usefulness, as in more playtesting and balancing. A lot of what was written inside the late books was filler. They have good authors, but at some point, it seems like the books lost a lot of their originality. Maybe it was a too tight editing schedule, or maybe writer burnout ? Also, it is all nice and good to have 20 + player supplements. but when do we game ? Where were the adventures ? They were few and far between, and the quality was not always stellar. Like having a great car engine and no fuel. They chose the fast road by focusing on the player segment, and possibly there was no long-term way out at that point. [/QUOTE]
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A road not taken: What if there had been no 4E
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