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A road not taken: What if there had been no 4E
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4915314" data-attributes="member: 35909"><p>Hmm...I think their ridiculous publishing pace shortened 3E's lifespan for sure. As to what else they could have published?</p><p></p><p>New books of monsters never hurt. Until the PC spellcasters turn into them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>A book dedicated to each major plane perhaps. Certainly could have done the good aligned planes like there were Fiendish Codexes, at least.</p><p>New campaign setting(s), more adventure paths for the multitude of existing campaign settings they had.</p><p>Some Fluff books. Not too many mechanical rules, but a nice decriptive book to give you all the ins and outs of a race or a major city (like the city of brass, or Elirhondas, or Sigil...guess that's been done). I liked what little examples of Gol-Kaa were offered in Races of Stone and how the most common phrases so well reflected the Goliaths' outlook, it'd be cool if they gave enough entries to actually form some basic sentences in the language.</p><p>Tome of Battle was almost begging for a book filled with new maneuver choices and prestige classes. Similarly, a new subsystem for the "scoundrels" would be cool. Complete Scoundrel added skill tricks to sort of help with it, but the fact of the matter was...it wasn't only the full BAB classes feeling useless next to the high level casters. Rogues needed some flashy toys, too.</p><p>How about a 3.5 Epic Level Handbook that actually tried to make high level games EASIER to manage, and LESS broken? *points a finger at Epic Spellcasting rules. Yes, that finger*</p><p>Maybe a nice, comprehensive book about running a gestalt game. And yes, I really do think you could fill up at least a small book on that topic alone.</p><p>I'm starting to think it's impossible and thus don't fault them for not trying, but a book devoted to running mass combat would be awesome.</p><p>A book dedicated to running a "low magic" game in the various ways that could be taken. Basically a book of houserules, like UA.</p><p>They could have developed more video/computer games based on D&D 3E. I loved Baldur's Gate and Icewind Dale, and those were more 2E! I really don't get why they couldn't make more games like that while 3E was out. You have the engine, that's the "hard" part. Beyond that, you just need some unique characters and a plot, like any adventure path.</p><p></p><p>I seriously doubt some of these ideas would sell. Then again, I'm shocked some of the stuff thy actually published sold. So, meh.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4915314, member: 35909"] Hmm...I think their ridiculous publishing pace shortened 3E's lifespan for sure. As to what else they could have published? New books of monsters never hurt. Until the PC spellcasters turn into them. :) A book dedicated to each major plane perhaps. Certainly could have done the good aligned planes like there were Fiendish Codexes, at least. New campaign setting(s), more adventure paths for the multitude of existing campaign settings they had. Some Fluff books. Not too many mechanical rules, but a nice decriptive book to give you all the ins and outs of a race or a major city (like the city of brass, or Elirhondas, or Sigil...guess that's been done). I liked what little examples of Gol-Kaa were offered in Races of Stone and how the most common phrases so well reflected the Goliaths' outlook, it'd be cool if they gave enough entries to actually form some basic sentences in the language. Tome of Battle was almost begging for a book filled with new maneuver choices and prestige classes. Similarly, a new subsystem for the "scoundrels" would be cool. Complete Scoundrel added skill tricks to sort of help with it, but the fact of the matter was...it wasn't only the full BAB classes feeling useless next to the high level casters. Rogues needed some flashy toys, too. How about a 3.5 Epic Level Handbook that actually tried to make high level games EASIER to manage, and LESS broken? *points a finger at Epic Spellcasting rules. Yes, that finger* Maybe a nice, comprehensive book about running a gestalt game. And yes, I really do think you could fill up at least a small book on that topic alone. I'm starting to think it's impossible and thus don't fault them for not trying, but a book devoted to running mass combat would be awesome. A book dedicated to running a "low magic" game in the various ways that could be taken. Basically a book of houserules, like UA. They could have developed more video/computer games based on D&D 3E. I loved Baldur's Gate and Icewind Dale, and those were more 2E! I really don't get why they couldn't make more games like that while 3E was out. You have the engine, that's the "hard" part. Beyond that, you just need some unique characters and a plot, like any adventure path. I seriously doubt some of these ideas would sell. Then again, I'm shocked some of the stuff thy actually published sold. So, meh. [/QUOTE]
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A road not taken: What if there had been no 4E
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